A highly detailed, medium-poly 3D model of a realistic roundabout (chowk), perfect for urban environments in games, architectural visualizations, and VR simulations. Designed with clean topology and PBR-ready textures, this asset balances visual fidelity and performance.
Ideal for:
City-building games, racing simulators, or open-world environments.
Architectural renders, urban planning visualizations, and metaverse projects.
Background props in films, animations, or VR experiences.
Key Features:
.::: Tech Specs :::.
Game-Ready (Triangulated, UV-mapped, and tested in engines like Unity/Unreal)
Modular Parts
Files: Zipped
Medium-Poly Geometry (~190K tris)
Topology: Quad-dominant, Sub-D ready, low-poly LODs optional. All objects are ready to subDivide.
Software: Native Blender 4.4.3 (FBX/OBJ/GLTF included). All preview images rendered using Cycles.
Scale: As per Real-world (meters)
Materials / PBR Textures (Diffuse, Metallic/Roughness, Normal - 8K/4K/2K/1K resolution)
.::: Included File Formats :::.
tm-chowk.3ds: 3D Studio modeltm-chowk.abc: Alembictm-chowk.bin: datatm-chowk.dxf: AutoCAD Drawing Exchange Format, R11/R12tm-chowk.fbx: Kaydara FBX model, version 7400tm-chowk.glb: glTF binary model, version 2, length 716084052 bytes (included seperately)tm-chowk.gltf: JSON text datatm-chowk.mtl: OBJ/MTLtm-chowk.obj: OBJtm-chowk.ply: PLY model, binary, little endian, version 1.0tm-chowk.stl: STL datatm-chowk.usdc: USD crate, version 0.8.0
.::: Textures::::.
8K Diffuse and Normal Maps, rest are 4K
UV Layout / Texture GroupsMetals Group (UV Layout 1):
Concrete Group (UV Layout 2):
Bricks & Tiles Group (UV Layout 3):
Jalis Group (UV Layout 4):
Arches Group (UV Layout 5):