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This is a pillar model from ancient Persia. It was modeled for Esther 6's environments (see the youtube preview).It serves it's best purpose as a particle for the hundreds of pillars that needs to be placed.
It is designed to work with generated texture coordinates or global texture coordinates. You can subdivide the model, but it's best as a background piece that needs to be as low-res as possible.
Blend Features:
- Model as 1 piece with separatable parts
- Noise texture to add some age and give character
- Creamy Base color
- Diffuse BSDF shader used for speed
- Low-poly for the level of ornate - recommend subdividing on render with defined creases (added)
Blend Procedural (BONUS) Features:
- Everything from the Blend
- 4 Beautiful NPR materials - Black Marble, White Marble, Green Marble and Concrete/Clay
OBJ, DAE, GLTF and FBX - Model and diffuse color - Do note some of these triangulate the model; DAE does not.
STL - Only the model itself.
Some example uses:
- Part of period architecture
- To demonstrate culture and location through a ruin. Broken parts identify the culture of the ruin.
- Location - can be focused on for the sake of location in the opening of a new scene
- A transition - It's quite a vertical object, so can be used to great effect in wipe transitions
- Because it's loose and it's parts can be separated, it can also be really useful as part of a dream or hallucination.
- Great for archviz where things have a period vibe in the garden.
NOTE: Objects like these from Persia were highly detailed and a plenty. Please consider use some form of instancing, such as particles, to distribute these within a building - it's generally the most efficient way from a modeling standpoint and especially scene building.
REVIEWS & COMMENTS
accuracy, and usability.
