DESCRIPTION

General

Game-ready low-poly PBR model of a post-apocalyptic industrial hangar.Optimized for real-time use in Unreal Engine and Unity.Suitable for post-apocalyptic, survival, wasteland, industrial, open-world, RTS, and cinematic environments.

Geometry

Polygons: 1,472Triangles: 3,068Vertices: 2,229Mesh Format: Low-poly, optimized for real-timeUVs: OverlappingLODs: Not included

Textures

Resolutions: 4096×4096

Workflow: Metallic/Roughness + Spec/Gloss

Normal map baked from high-poly model.

Texture Maps

DiffuseBaseColorNormalRoughnessMetallicSpecularGlossiness

Formats: TGA

Included Files

FBXOBJBlender Project (.blend)3ds Max Project (.max)All texture maps (TGA, 4096×4096)

Compatibility

Unreal EngineUnityAny standard PBR rendering pipelineMarmoset Toolbag

Use Cases

Post-apocalyptic locationsIndustrial and warehouse environmentsSurvival game levelsEnvironmental storytellingOpen-world and RTS projectsReal-time cutscenes and cinematics

Presentation

Rendered in Marmoset ToolbagNeutral lighting for accurate PBR material repres

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Post-Apocalyptic Industrial Hangar Low-poly 3D model

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File formats
OBJ
OBJ<br />File Size: 219 KB
BLEND
Blender<br />Version: 3.3 - Renderer: Default<br />File Size: 1.23 MB
FBX
Autodesk FBX<br />File Size: 153 KB
UNITYPACKAGE
Unity 3D<br />Version: 2021.3.28f1 - Renderer: Default<br />File Size: 53 MB
TEXTURES
Textures<br />File Size: 95.4 MB
MAX
Autodesk 3ds Max<br />Version: 2016 - Renderer: Default (Scanline)<br />File Size: 1.23 MB
OTHER
Other<br />File Size: 17.4 MB
Provided by designer
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3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
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Geometry
Polygon mesh
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3068 polygons
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/
2229 vertices
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Unwrapped UVs
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Model ID
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