I created a highly detailed 3D model of a Porsche using Blender. This project involved modeling the exterior body with precision, focusing on realistic proportions, smooth curves, and accurate car details such as headlights, rims, and grills. I used procedural and image-based texturing for added realism, combined with HDRI lighting to achieve natural reflections and environment-based illumination.
The render was completed using the Cycles engine for high-quality output, and the final result showcases not only the iconic Porsche design but also my capabilities in hard-surface modeling, shading, and rendering.
Tools used:
Blender
Cycles Renderer
Substance Painter (if used)
Photoshop (for post-processing, if applicable)
Skills demonstrated:
3D modeling (hard surface)
UV unwrapping & texturing
Lighting & rendering
Automotive visualization