Making This 'Dream Catcher' 3D Model Took 8 Hours, Did The Following Departments:-i) Modeling:-1) 3D Modeling Procedural Using Geometry NodesAnd Modifiers,2) The Flower Shapes, Gems Were Modeled,Ropes Were Partly Procedural Using Maths, And Manually Adjusted,So, As The Knots Are,3) Circular Glass Model Was Made From A Primitive Shape And Manually Had Been Adjusted The Shape,4) Feathers At The Bottom Was Made Manually Using The Native ParticleSystem. The Feathers Could Be Heavy And Aren't Baked, To A Geometry Level, So, It's Your Choice Whether To Use It Or Not, Otherwise Could BeReplaced With A Couple Of Png Images For Distanced Shots, To Save AHuge Amount Of Render Time, Specially While Using Path Tracing RenderEngine,5) Flower Shapes Was Hand Modeled And Using Maths And Geometry Nodes Was Been Placed,ii) Shading,iii) Lightning,iv) Rendering The Model Has 112,000 Tris, 57,246 Vertices, 56, 492 FacesFor Whom This 3D Model Is For:-This Model Is Intended To Be Used In Architecture Visualization Scenes, Specifically For Interior Decoration,As A Prop, To Enhance, Specially Could Be Placed On The Window, AsMost Window View Looks Flat, And This Could Aim On Another Perspective To A Scene, Helping The Viewer To Have A Different Outcome, Obviously It's According To The Need Of The User Or The Use, But It's Good To Know, ThatSome Decorative Itmes, Which Tells It's Own Story, Can Make It To A 3D Scene.