
(NOT GAME READY)
Usage/Description:
This model is for realistic scene/cinematics and close ups. Subdivision readyRenders are taken in Cycles render engine (Blender).
Modelled in Blender, textured in Substance Painter.(Bonnet/Cover and Main body should be rendered at 1 subdvision at least)
Textures:
Base Color - 8bit
Roughness - 8bit
Metallic - 8bit
Normal map - 16bit
Displacement - 16bit
All 4K Textures
If different texture files needed, contact me and I will provide. (more contacts below)
UV Map:
2 UDIM shared between 15 separate objects.
If any issue occurs, please let me know and I will answer as fast as possible. (Time zone: GTM+2)
Contact
You can check my other work or contact me here:
Gmail: matinglesslifestudio@gmail.com
Linkedin: https://www.linkedin.com/in/matinglesslifestudio/
Artstation: https://www.artstation.com/matinglesslifestudio
Instagram: https://www.instagram.com/matinglesslifestudio/