DESCRIPTION

A classic twin bell alarm clock with a lot of details. This clock was modeled with Blender 2.73 and rendered in Cycles.

YOU WANT A LOW POLY GAME READY VERSION OF THIS MODEL? JUST LET ME KNOW!

|| GEOMETRY ||

Clean geometry, only quads. No ngons! For full and easy geometry control all parts are separated and all used modifiers are not applied.

Used modifiers:

  • subsurf - mirror - solidify

|| TEXTURES ||

This model uses a image texture (jpg) at 1700 x 1700 pixels for the clock face and a second one at 2048 x 2048 pixels as bump map for the back side of the clock.

|| MATERIALS ||

6 materials created with nodes for Cycles Render.

  • chrome - black - black paint - black paint with bump - clock face - glass

|| COMPOSITING ||

Compositing setup to render the model isolated from the environment with alpha values as background included.

|| RENDERS ||

  • renders created in Cycles Render at 1.000 samples using subsurf modifier level 2 - wireframe renders are showing the mesh without subsurf modifier

|| SCALE ||

The model is in real world size and scale.

X = 0,126m (Blender units) Y = 0,104m (Blender units) Z = 0,166m (Blender units)

|| EXPORTED FILES ||

This model was created with Blender. Only the blend file includes materials, textures and modifiers. All other formats have been exported and including only the mesh!

|| END ||

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Twin Bell Alarm Clock 3D model

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File formats
OBJ
OBJ<br />File Size: 108 KB
BLEND
Blender<br />Version: 2.73<br />File Size: 3 MB
3DS
3D Studio<br />File Size: 84.1 KB
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Subdivision ready
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5972 polygons
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/ 6107 vertices
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