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Reptile Pack 8K
Monstre Anacond 8K - 3d animated model
Nile Crocodile 8K - 3d animated model
Green Boa Snake 8K - 3d animated model
Rattlesnake 8K - 3d animated model
Komodo dragon - 3d animated model
burmese python, king cobra with unwrapped UVs
Realistic Anacond snake, nile crocodile, green boa snake, komodo dragon and rattlesnake for 3ds max and more.
Already rigged and animated.
attack animation, moving, contorcing and eating.
mouth independent bones for swallowing.
man included for anacond.
Good topology.
Subdivision possibility.
reflection map.
crocodile - 8192 pixel color, normal, displacement maps. anacond - 8192 bump, color, normal, body and eye reflection. green boa - 8192 bump, color, normal, eye reflection. rattlesnake - 8192 bump, color, normal, eye reflection.
komodo - 8192 bump, color, normal, eye reflection.
real world scale
Naming convention and layer management.
Useful in games or movies.
Quick and ready to render.
Low price.
Customer service.
Also, Burmese Python and king cobra shapes included.
Croc Model Animations:
-5 - 0 - Lying down pose0 - 530 - Slow walk and threatning 531 - 595 - Land Attack600 - 760 - Fast walk and threatning761 - 1398 - Swimming deep1399 - 1828 - Swimming towards prey1829 - 1963 - Grabbing prey and dragging it deep into lake.
Anacond:
The Max file has 2 rigged snakes, one of wich has the swallowing animation;
and another 3 not rigged snakes which follow paths through a path deform modifier.
Crocodile body alone without geometry subdivision:
6.090 polygons 5.903 vertices
anacond:
polys: 6734
vertices: 3725
boa:
polygons: 4067 (without mesh subdivisions) - not including tongue and eyes
vertices: 4050 (without mesh subdivisions) - not including tongue and eyes
rattlesnake:
polygons: 2889 (without mesh subdivisions) - not including tongue and eyes
vertices: 2955 (without mesh subdivisions) - not including tongue and eyes
komodo:
Polygon count of all objects {except the rig and ground objects] without mesh smoothing:
9,933 Polygons without smoothing. 9,441 Vertices " "
.........................................................
Drgon body alone without geometry subdivision:
4777 polygons 4584 vertices
Max, OBJ, FBX and ABC formats included. Anacond has no fbx for now.
Anacond Notes:
The maps are located inside the 3ds max folder.
Has gamma 2.2. If it asks so when opening file, choose adopt gamma and lut settings.
You should use little blur on color map (0.5), and not a lot of value on bump and normal maps, but the .max file has all the settings.
You may need to reapply maps to abc and obj model. Just select - apply. Better to place files inside max folder.
Obj file only has mesh and mapping coordinates (you need to select and apply the texture map).
ABC files are fully animated but have no rig. Opens well in blender.
The FBX has complete animation and mapping coordinates but the materials need to be simply reapplied to the objects (select - apply) in your material editor. The rig is very limited. It is well imported into 3ds max, not so well in blender...
snake cobra boa crocodile reptile animal wild model max crawl anacond anaconda scale scales venom poisouness constrictor king komodo dragon rattlesnake
REVIEWS & COMMENTS
accuracy, and usability.
