DESCRIPTION

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Photo realistic Wildebeest 3d model.Ready to render with default scanline renderer and created in 3ds max 2017. Other earlier max version formats may be provided.

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FEATURES :

  • Over 1400 animation frames including jumping, walking, running, grassing, charging, throtling, kneeling and more. (previews do not show entire animations)
  • Good geometry based on Polygonal quads.
  • Unit system set to centimeters and correctly real world scale model.
  • All objects named.
  • Layer management.
  • No post work on render previews.
  • 2 mesh smoothing subdivisions applied and advised. It can be changed.
  • Includes Gazelle body, tongue, mouth, teeth, and eyes and rig.
  • No any extra plugin needed to open this scene.
  • 3DS MAX 2017 or higher is required to render, but earlier max version formats may be provided.

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FILE FORMATS :

.Max 2017.Fbx (animated).Obj (with .mtl file - not animated).

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TEXTURES FORMATS AND RESOLUTION :

5 Large resolution textures (main color map texture is .tga) :

Color Map - gnua_ai_diff.TGA : 8192 x 8192Specular map - gnua_ai - spec_lev.PNG : 8192 x 8192Normal map - gnua_ai - norm.PNG : 8192 x 8192Bump map - gnua_ai - bump.PNG : 8192 x 8192HDRI : 5000 x 2500

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RIGGING NOTES :

Bone skeletal system with controllers.

Spline IK solver for spine, neck and tail, and HI solver for limbs, providing smooth animation experience.

Only Obj file has no rig or animation.

HAIR AND FUR NOTES :

Hair and fur modifier applied. No extra plugins required to render fur.

You can increase the hair count.

Non-native file ( .fbx and .obj) come without fur.

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POLYCOUNTS :

*.Max, .fbx, .obj :

(Total - without rig) Faces : 101692 - 2 mesh smoothing subdivisions Verts : 59981 - 2 mesh smoothing subdivisions

Wildebeest body : 4366 faces in low res (71808 - 2 mesh smoothing subdivisions)Eyeball: 728Mouth : 7474 Jaw: 8110

MORE NOTES:

Low levels of bump and normal map are recommended.

Low poly version is available only in max and fbx formats. (max has high poly also)

When opening max file, you should ignore the missing external files warning: it will say that one map is missing, but it is not; all maps are within max folder and applied to the model. Just click Continue. Use the maps in max for fbx and obj.

FBX file may appear with gums and teeth a bit out of place. It is easily corrected by making a simple rotation of the mouth and jaw objects from side view. The front teeth went to the back. They are not even positioned out of place or twisted, they are simply wrongly rotated in the side view axis because of the export. Mirroring objects could also fix that issue.««««««««««««««««««««««««««««««««««««««««

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Wildebeest PRO Low-poly 3D model

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Native file format
MAX
Size: 192 MB
Renderer: Default (Scanline) | 2017 and up
Exchange formats
OBJ
OBJ<br />File Size: 1.9 MB
FBX
Autodesk FBX<br />Version: 20162017<br />File Size: 1.98 MB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
101692 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 59981 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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