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asset has Wildebeest model.\n\nModel has 4 LOD.\n\n- 17250 tris\n- 13900 tris\n- 9900 tris\n- 5800 tris\n\nDiffuse, normal and metallic / roughness maps (all maps 2048x2048).\n\n82 animations (IP/RM)\nAttack(1-4), Walk (F,FL,FR,B,BL,BR), Run (F,FL,FR), Run_attack, Swim (F,FL,FR,), Trot(F,FL,FR), Hit (F,M,B), Lie (Start/end), Lie_Idle_1-3, Sleep (start, idle, end), Idle 1-3, Death_1-2 ,Jump_In_place, Jump_Front, Jump(start/end), Jump_loop (Up/horisontal/Down),\nEat_1-2 , Drink ,Turn (left/right),Turn_Left/Right 180 etc.\n\n","imageAlt":"Wildebeest 3D 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PRO","price":39.72,"description":"----------------------------------------Virtual Creator----------------------------------------\n\n\n\nPhoto realistic Wildebeest 3d model.\nReady to render with default scanline renderer and created in 3ds max 2017. \nOther earlier max version formats may be provided.\n\n\n«««««««««««««««««««««««««««««««««««««««««\n\nFEATURES :\n\n- Over 1400 animation frames including jumping, walking, running, grassing, charging, throtling, kneeling and more. \n  (previews do not show entire animations)\n- Good geometry based on Polygonal quads.\n- Unit system set to centimeters and correctly real world scale model.\n- All objects named. \n- Layer management.\n- No post work on render previews.\n- 2 mesh smoothing subdivisions applied and advised. It can be changed. \n- Includes Gazelle body, tongue, mouth, teeth, and eyes and rig.\n- No any extra plugin needed to open this scene.\n- 3DS MAX 2017 or higher is required to render, but earlier max version formats may be provided.\n\n««««««««««««««««««««««««««««««««««««««««« \n\n\n\nFILE FORMATS :\n\n.Max 2017\n.Fbx   (animated)\n.Obj   (with .mtl file - not animated). \n\n\n\n«««««««««««««««««««««««««««««««««««««««««««\n\n\n\n\nTEXTURES FORMATS AND RESOLUTION :\n\n5 Large resolution textures (main color map texture is .tga) :\n\nColor Map - gnua_ai_diff.TGA : 8192 x 8192\nSpecular map - gnua_ai - spec_lev.PNG : 8192 x 8192\nNormal map - gnua_ai - norm.PNG : 8192 x 8192\nBump map - gnua_ai - bump.PNG : 8192 x 8192\nHDRI : 5000 x 2500\n\n\n«««««««««««««««««««««««««««««««««««««««««« \n\n\nRIGGING NOTES :\n\nBone skeletal system with controllers.\n\nSpline IK solver for spine, neck and tail, and HI solver for limbs, providing smooth animation experience.\n\nOnly Obj file has no rig or animation.\n\n\n\nHAIR AND FUR NOTES :\n\nHair and fur modifier applied. No extra plugins required to render fur.\n\nYou can increase the hair count.\n\nNon-native file ( .fbx and .obj) come without fur. \n\n\n\n«««««««««««««««««««««««««««««««««««««««««««\n\n\nPOLYCOUNTS :\n\n*.Max, .fbx, .obj :\n\n(Total - without rig) Faces : 101692 - 2 mesh smoothing subdivisions\n                                     Verts :  59981 - 2 mesh smoothing subdivisions\n\nWildebeest body : 4366 faces in low res (71808 - 2 mesh smoothing subdivisions)\nEyeball: 728\nMouth : 7474 \nJaw: 8110\n\n\n\n\nMORE NOTES: \n\nLow levels of bump and normal map are recommended. \n\nLow poly version is available only in max and fbx formats. (max has high poly also)\n\nWhen opening max file, you should ignore the missing external files warning: it will say that one map \nis missing, but it is not; all maps are within max folder and applied to the model. Just click Continue. \nUse the maps in max for fbx and obj. \n\nFBX file may appear with gums and teeth a bit out of place. It is easily corrected by making a simple rotation \nof the mouth and jaw objects from side view. The front teeth went to the back. They are not even positioned \nout of place or twisted, they are simply wrongly rotated in the side view axis because of the export. 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Occasionally, confusions of the subspecies will travel into central Malawi. It has a bigger body and horns compared to other subspecies of the blue wildebeest..3D White_Bearded_Wildebeest  Animal Model By Nyilonelycompany (nyc).","imageAlt":"White Bearded Wildebeest 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/white-bearded-wildebeest","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dnltfevzzvp3n7fhxu4tdc3f77mm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/White_Bearded_Wildebeest%20-%20Copy.jpg","gridUrl":"https://media.cgtrader.com/variants/dnltfevzzvp3n7fhxu4tdc3f77mm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/White_Bearded_Wildebeest%20-%20Copy.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/white-bearded-wildebeest","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":127,"name":".usdz","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":215,"name":".png","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":null,"name":null,"is_native":false},{"id":12,"name":".obj","is_native":false},{"id":201,"name":".fbm","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5894549/1f6b7502a9/white-bearded-wildebeest-3d-model-1f6b7502a9.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4416272","type":"listingItem","attributes":{"id":4416272,"title":"Baby Wildebeest Animated VFX Grace","price":260.0,"description":"**Additional Services**\u003cbr\u003e\nIf you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.\u003cbr\u003e\n\n+$40: Customize a character pose according to your preference.\u003cbr\u003e\n+$200-600：Customize a character animation for less than 4 seconds.\u003cbr\u003e\n+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.\u003cbr\u003e\n+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.\u003cbr\u003e\n+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.\u003cbr\u003e\n\n**Introduction**\u003cbr\u003e\nThis is a baby wildebeest model with 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer.\u003cbr\u003e\nIt consists of body, oral cavity, lacrimal glands, pupils, corneas, tears, tongue, teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices 56,551; polygons 56,404\u003cbr\u003e\nOral cavity: vertices 5,544; polygons 5,544\u003cbr\u003e\nLacrimal glands: vertices 438; polygons 432\u003cbr\u003e\nPupils: vertices 1,156; polygons 1,216\u003cbr\u003e\nCorneas: vertices 964; polygons 1,024\u003cbr\u003e\nTears: vertices 234; polygons 216\u003cbr\u003e\nTongue: vertices 1,415; polygons 1,392\u003cbr\u003e\nTeeth: vertices 12,888; polygons 12,800\u003cbr\u003e\nTotal: vertices 79,190; polygons 79,028\n\n**Formats**\u003cbr\u003e\nThere is a Blender project and an OBJ file without rigging or animation.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Body_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Body_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Body_Normal.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Body_Normal.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Body_Specular.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Body_Specular.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Oralcavity_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Oralcavity_Normal.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Pupil_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Skin_BaseColor.1001.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Skin_BaseColor.1002.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Tooth_BaseColor.png, 4096*4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Tooth_Normal.png, 4096*4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith full controllers, the postures and animations are easier to create. The features are as follows:\u003cbr\u003e\nCTR_root controls the entire model.\u003cbr\u003e\nCTR_SpineRoot controls the center of gravity of the body, and its customized attributes \"Head_Follow\", \"Neck follow\" and \"Tail Follow\" control whether the head, the neck and the tail moves following the body separately.\u003cbr\u003e\nCTR_LegRoot_IK_F.L, CTR_LegRoot_IK_F.R, CTR_LegRoot_IK_B.L and CTR_LegRoot_IK_B.R control the limbs, and their customized attributes control the non-seamless IK/FK switch of the limbs.\u003cbr\u003e\nCTR_Spine.005, CTR_Spine.003 and CTR_Spine.001 control the former, middle and latter spine separately.\u003cbr\u003e\nCTR_Eye_U.L, CTR_Eye_D.L, CTR_Eye_U.R and CTR_Eye_D.R control the winkle.\u003cbr\u003e\njaw_master controls the opening of the mouth.\u003cbr\u003e\nThere are fine facial controllers which support detailed expressions creation.\u003cbr\u003e\nThe body comes with finer controllers which help create subtle animations.\u003cbr\u003e\nAnd more...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nUnlooped jumping animation at 30 fps, frame range 0-200\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-25\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-300\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-28\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nThe Display button of the fur is disabled.\u003cbr\u003e\nThe model can be rendered in the current project, without any other adjustment.\u003cbr\u003e","imageAlt":"Baby Wildebeest Animated VFX Grace 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/baby-wildebeest-animated-vfx-grace","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/7Dk9KoT3XYaaNDHPYMjqBYhf/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/JF0L811A7_BabyWildebeest_Walk_Display_1K.jpg","gridUrl":"https://media.cgtrader.com/variants/7Dk9KoT3XYaaNDHPYMjqBYhf/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/JF0L811A7_BabyWildebeest_Walk_Display_1K.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/baby-wildebeest-animated-vfx-grace","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/4416272/c5b7eb0254/baby-wildebeest-animated-vfx-grace-3d-model-c5b7eb0254.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"5741275","type":"listingItem","attributes":{"id":5741275,"title":"Connochaetes Animation - VFX Grace Blender","price":352.0,"description":"**Introduction**\u003cbr\u003e\n\nThis package includes two high-quality connochaetes characters with models, textures, hair, rigging, and four lifelike and realistic animations. The models feature realistic muscle structures, and the textures are created at 4K resolution for enhanced realism. The rigging is highly detailed, allowing flexible control of body movements. This model is made with Blender and Cycles renderer at real-world scale.\u003cbr\u003e\n\n**Description**\u003cbr\u003e\nIt consists of the body, horns, pupils, eyeballs, oral cavity, tongue and teeth.\u003cbr\u003e\n\n**Polygons**\u003cbr\u003e\nBody: vertices: 47,826; polygons: 47,782\u003cbr\u003e\nHorns: vertices: 2,448; polygons: 2,422\u003cbr\u003e\nPupils: vertices: 450; polygons: 448\u003cbr\u003e\nEyeballs: vertices: 964; polygons: 1,024\u003cbr\u003e\nOral Cavity: vertices: 5,544; polygons: 5,544\u003cbr\u003e\nTongue: vertices: 1,415; polygons: 1,392\u003cbr\u003e\nTeeth: vertices: 12,888; polygons: 12,800\u003cbr\u003e\nTotal: vertices: 71,535; polygons: 71,412\u003cbr\u003e\n\n**Project Format**\u003cbr\u003e\nThere is a Blender project and an OBJ file.\u003cbr\u003e\n\n**Textures**\u003cbr\u003e\nJF0N2N0H_Connochaetes_Eye_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes_OralCavity_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes_OralCavity_Normal.png, 4096 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes_OralCavity_Roughness.png, 4096 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes_Tooth_BaseColor.png, 2048* 2048\u003cbr\u003e\nJF0N2N0H_Connochaetes_Tooth_Roughness.png, 2048* 2048\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Body_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Body_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Body_Roughness.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Body_Specular.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Horn_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Horn_Curvature.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Horn_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes01_Horn_Roughness.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Body_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Body_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Body_Roughness.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Body_Specular.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Horn_BaseColor.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Horn_Curvature.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Horn_Normal.png, 4096* 4096\u003cbr\u003e\nJF0N2N0H_Connochaetes02_Horn_Roughness.png, 4096* 4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\nWith fine controllers, it's easier to create postures and animations, the features are as follows:\u003cbr\u003e\n\nCTR_Root controls the entire model, with 12 customized attributes:\u003cbr\u003e\nB_leg_IKFK_L: Switches between IK and FK for the left hind leg;\u003cbr\u003e\nB_leg_IKFK_R: Switches between IK and FK for the right hind leg;\u003cbr\u003e\nB_leg_PoleVector_Follow_L: Controls whether the left hind leg pole vector follows the IK controller for leg;\u003cbr\u003e\nB_leg_PoleVector_Follow_R: Controls whether the right hind leg pole vector follows the IK controller for leg;\u003cbr\u003e\nB_leg_stretch_L: Toggles stretch for the left hind leg;\u003cbr\u003e\nB_leg_stretch_R: Toggles stretch for the right hind leg;\u003cbr\u003e\nF_leg_IKFK_L: Switches between IK and FK for the left foreleg;\u003cbr\u003e\nF_leg_IKFK_R: Switches between IK and FK for the right foreleg;\u003cbr\u003e\nF_leg_PoleVector_Follow_L: Controls whether the left foreleg pole vector follows the IK controller for leg;\u003cbr\u003e\nF_leg_PoleVector_Follow_R: Controls whether the right foreleg pole vector follows the IK controller for leg;\u003cbr\u003e\nF_leg_stretch_L: Toggles stretch for the left foreleg;\u003cbr\u003e\nF_leg_stretch_R: Toggles stretch for the right foreleg.\u003cbr\u003e\n\nCTR_gravity_B controls the center of gravity, with 4 customized attributes:\u003cbr\u003e\nHead_Follow: Controls whether the head follows the neck;\u003cbr\u003e\nNeck_Follow: Controls whether the neck follows the spine;\u003cbr\u003e\nNeck_IKFK: Switches IK and FK for the neck;\u003cbr\u003e\nTail_Follow: Controls whether the tail follows the spine.\u003cbr\u003e\n\nCTR_close_eye.L: The Location controls the closing of the left eye, and the Scale adjusts the pupil shape.\u003cbr\u003e\n\nCTR_close_eye.R: The Location controls the closing of the right eye, and the Scale adjusts the pupil shape.\u003cbr\u003e\n\nAdditionally, the body has more controllers for better creating detailed animations.\u003cbr\u003e\nAnd more ...\u003cbr\u003e\n\n**Animations**\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-160 frames\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-150 frames\u003cbr\u003e\nLoopable trotting animation at 30 fps, frame range 0-144 frames\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-149 frames\u003cbr\u003e\n\n**Features**\u003cbr\u003e\nThe model is in meter units at real-world scale.\u003cbr\u003e\nTo run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.\u003cbr\u003e\nThe tail hair dynamics have baked data stored in the project. Dynamics are not enabled for static pose rendering in the 360 project and final rendering project.\u003cbr\u003e\nExcept for the above instructions, the model can be directly rendered in the project.\u003cbr\u003e","imageAlt":"3D Connochaetes Animation - VFX Grace Blender","url":"https://www.cgtrader.com/3d-models/animal/mammal/connochaetes-animation-vfx-grace-blender","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/YCM1S3puUfbq8wPYALHdf4BN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/connochaetes-animation-vfx-grace-rigging-blender-3d-model-147be1bbcc.jpg","gridUrl":"https://media.cgtrader.com/variants/YCM1S3puUfbq8wPYALHdf4BN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/connochaetes-animation-vfx-grace-rigging-blender-3d-model-147be1bbcc.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/connochaetes-animation-vfx-grace-blender","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":215,"name":".png","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/5741275/147be1bbcc/connochaetes-animation-vfx-grace-blender-3d-model-147be1bbcc.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"1024648","type":"listingItem","attributes":{"id":1024648,"title":"Wildebeest - with LOD and Animation","price":59.0,"description":"### A Zoological Wildebeest Specimen\n\nThis wildebeest consists of a realtime and high resolution models, rigged and animated with a run cycle. The realtime model can be used in games and is made up of only 1,194 polygons.\n\nThe model can also be subdivided into a high resolution model that is Shrinkwrapped to a high resolution sculpted character. This can be used for close up shots and cinematic realism.\n\nThe UV's are unwrapped non-overlapping and with seems primarily in occluded areas with UV islands maximizing on 0 to1 UV space. The model's edge loops are placed with particular consideration for deformation during animation and the model subdivides perfectly. This product includes ultra high res sculpt data as well as a realtime 3D model. As a result a varying Level Of Detail (LOD) can also be used for the model during rendering, which includes multiple 4K textures and a complex Physically Biased Rendering (PBR) node network with Fresnel, Sub-Surface Scattering (SSS), Specularity, Transparency, Hair, Normals of which all properties are very editable and non-destructive.  \nA loopable run-cycle is also included with a Soft Body (SB) vertex group that can be used for simulating dynamic secondary animation.\n\n1. 4k Textures and Masks  \n2. Non-overlapping UV's  \n3. Realtime Model  \n4. High Resolution Sculpted model  \n5. Rigged Model  \n6. Animated run cycle  \n7. Cycles Material Node Network  \n8. Particle Hair System\n\nAll editable.\n\nRigged and animated wildebeest, with an active modifier stack that's ready to render with hair for Cycles.\n\nTextures are included in 4K within the product file.\n\n","imageAlt":"3D model Wildebeest - with LOD and 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XGEN CORE RIGGED","price":699.0,"description":"High Detailed Photorealistic Wildebeest FULLY RIGGED  completely UVmapped and textured. \n \n \n******************************************************************* \n \n \nThis scene is Ready to render exactly as you see above with Arnold settings. \n \n \nThis model has been modeled with a clean topology based on loops and quads. \n \n \nIt is FULLY RIGGED.\n \nCHECK OUT THE RIG DEMO: https://youtu.be/DD7XZENNg5A\n\n——******************************************************************* \n \n \nThe model is provided with 8k high resolution textures , displacement and normal maps.\n \n************************** \n \n \nFormats included\n \nMaya 2023\n \nWildBeestRIG_Maya2023 – DEFAULT RIG \n \n \nWildBeestSigPose_Maya2023 – SIGNATURE POSE, INCLUDED AS PER PREVIEW IMAGES.\n \nFBX \n \n \nWildBeestRIG.FBX – EXPORTED RIG\n \n———————-\n \nMeasurement units: centimeters \n \n \n———————– \n \n \nPolycount: \n \n \nTotal: 37294\n \nmain wildebeest mesh: 7302\n \nmouth and teeth: 28552 \n \n \n———————–\n \nXgen Notes:\n \ncreated with Xgen core\n \nRIG  NOTES:\n \nThe rig is completely flexible and has smart Ctrls, for good deformations. \n \n \nBelow are some features of the rig:\n \nRight Click Menu \n \n \nMirror pose for selected Ctrl \n \n \nSpace Switching \n \n \nIKFK Controller \n \n \nAuto Clavicle \n \n \nGlobal Scale \n \n \nStretch Arm/Leg \n \n \nElbow/Knee Pin \n \n \nBendy Arm/Leg \n \n \nFootRoll with options IK+FK Spine with smart Controller \n \n \nIndividual fingers crtls \n \n \nSqueeze+Squash Spine \n \n \nIndividual clavicles crtls \n \n \nJiggles to control deformations \n \n \nColored Ctrls. \n \n \nAnd more.. \n \n \nVarius jiggles around the body to help simulating skin \n \n \nBlendShapes included: \n \n \n-individual eyes blink\n \n \n \nCHECK OUT THE RIG DEMO: https://youtu.be/DD7XZENNg5A\n\n—— \n \n \nNO POSTWORK ON THESE RENDERS (ARNOLD)\n ","imageAlt":"Wildebeest XGEN CORE RIGGED 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Animal Plus Pack HD - Animated","price":139.99,"description":"\n----------------------------------------Virtual Creator----------------------------------------\n\n\n\nPhoto realistic savannah and more animal 3d models.\nReady to render with default scanline renderer and created in 3ds max. \nVarious formats. \n\n\n«««««««««««««««««««««««««««««««««««««««««\n\nFEATURES :\n\n\n- Many animation frames including jumping, walking, running, grassing, charging, throtling, kneeling and more. \n  (previews do not show entire animations)\n\n- Good geometry based on Polygonal quads and tris.\n\n\n- All objects named. \n\n- Layer management.\n\n- No post work on render previews.\n\n- mesh smoothing subdivision can be applied.\n\n- Includes body, tongue, mouth, teeth, eyes and rig.\n\n- No any extra plugin needed to open the scenes.\n\n- 3DS MAX 2017 or higher is required to render, \nbut giraffe and buffalo are in max 2013 and 2014 format. \n\n  Other earlier max version formats may be provided.\n\n\n««««««««««««««««««««««««««««««««««««««««« \n\n\n\nFILE FORMATS :\n\n- Max   (animated)\n- Fbx   (animated)\n- Obj\n-ABC  (animated)\n \n\n\n\n«««««««««««««««««««««««««««««««««««««««««««\n\n\n\n\nTEXTURES FORMATS AND RESOLUTION :\n\nLarge resolution textures :\n\n4096 px and 8192 px maps. \n\ndiffuse ,specular, bump, normal and reflection.\n\n\n«««««««««««««««««««««««««««««««««««««««««« \n\n\nRIGGING NOTES :\n\nBone skeletal system with controllers.\n\n«««««««««««««««««««««««««««««««««««««««««««««\n\nObj and STL files have no rig or animation.\n\n\n\nHAIR AND FUR NOTES :\n\nHair and fur modifier applied. No extra plugins required to render fur.\n\nYou can increase the hair count.\n\nNon-native file ( .fbx, .obj, stl and ABC) come without fur. \n\n\n\n«««««««««««««««««««««««««««««««««««««««««««\n\n\nPOLYCOUNTS :\n\n*.Max, .fbx, .obj, ABC :\n\n\n\n\nGazelle body: \n\n5021  polygons (in low poly)\n\n\n\nWildebeest body: \n\n4366  polygons (in low poly)\n\n\n\nCrocodile body:\n \n6.090  polygons (in low poly)\n5.903  vertices \n\n\n\nHippo \n\n\nPolygons: 18,246\nVertices: 18,456 \n\n\n\nCamel \n\n\nPolygons: 33,012  (excluding fur objects)\nVertices: 33,056  (excluding fur objects) \n\n\n\n\nElephant \n\n\nPolygons: 46026\nVertices: 43771  \n\n \n\n\nRhino \n\n\n\nPolygons: 13982\nVertices: 13439\n\n\n\nZebra \n\n\nPolygons: 40562 \nVertices: 39674 \n\n\n\nBuffalo \n\n\nPolygons: 39216\nVertices: 19778 \n\n\n\nGiraffe \n\n\nPolygons: 37565 \nVertices: 36947 \n\n\n\nHyena \n\n\npolys  7588 \nverts  6635 \n\n\n\nLeopard \n\n\npolys  16006 \nverts  15845 \n\n\n\nLion and lioness: \n \n\n\npolys  16006 \nverts  15845\n\n\nCheetah: \n\npolygons:  34873   (without mesh subdivisions) - not including moustach and upper eye hairs \n\nvertices:  35313 \n\n\nhorse: \n\nPolygons: 19320\nVertices: 18775 \n\n\nkomodo: \n\n4777  polygons \n4584  vertices \n\n\nbear: \n\n9818  polygons\n8746  vertices \n\n\nbrown eagle: \n\n\npolygons:  19591   (without mesh subdivisions) - not including front teeth \nvertices:  25252   (without mesh subdivisions) - not including front teeth  \n\n\nbald eagle: \n\n\npolygons:  19591   (without mesh subdivisions) \nvertices:  25252   (without mesh subdivisions)  \n««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««««\n\n\n\nMORE NOTES: \n\nLow levels of bump and normal map are recommended. \n\nLow poly version is available only in max and fbx formats. (max has high poly also)\n\nWhen opening max file, you should ignore any missing external files warning: it may say that one map \nis missing, but it is not; all maps are within max folder and applied to the models. Just click Continue. \n\nUse the maps in max zipped folder for fbx and obj. \n\n(((Some FBX files may appear with gums and teeth a bit out of place. It is easily corrected by making a simple rotation \nof the mouth and jaw objects from side view. They are not even positioned out of place or twisted, they are simply \nwrongly rotated in the side view axis because of the export. Mirroring objects could also fix that issue))). \n\nOther earlier max version formats may be provided. \n\n\n\n««««««««««««««««««««««««««««««««««««««««\n\n----------------------------------------Virtual Creator---------------------------------------- ","imageAlt":"cheetah Colossal Animal Plus Pack HD - Animated 3D","url":"https://www.cgtrader.com/3d-models/animal/mammal/colossal-animal-plus-pack-hd-animated","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/1rjfyjxz7unk82o7v3pdr4fsskht/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/000%20bran%20-%20UP%20up.jpg","gridUrl":"https://media.cgtrader.com/variants/1rjfyjxz7unk82o7v3pdr4fsskht/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/000%20bran%20-%20UP%20up.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/colossal-animal-plus-pack-hd-animated","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":true},{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6926251/9ce8b9db8f/colossal-animal-plus-pack-hd-animated-3d-model-9ce8b9db8f.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6263848","type":"listingItem","attributes":{"id":6263848,"title":"Wildebeest RIG UNREAL project  Maya base rig","price":699.0,"description":"Wildebeest RIG UNREAL project (+ Maya base rig)\n \nMaya 2023 .ma base rig (only rigged geo without grooming/textures) has been included for animation purpose. This way the newly created animations can be exported to fbx and imported into Unreal project.\n \nno animations included.\n \nturntable: https://youtu.be/n08nXHHKJ9Q\n\npreview01: https://youtu.be/XCHjq26ondw\n\nMaya to Unreal porting made by XRX.Studio\n \n \n ","imageAlt":"Wildebeest RIG UNREAL project Maya base rig 3D model","url":"https://www.cgtrader.com/3d-models/animal/mammal/wildebeest-rig-unreal-project-maya-base-rig","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qss32v540929yj6h06zqmw0bl4zv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/10204-3d-model-00edde9dbf.jpg","gridUrl":"https://media.cgtrader.com/variants/qss32v540929yj6h06zqmw0bl4zv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/10204-3d-model-00edde9dbf.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/animal/mammal/wildebeest-rig-unreal-project-maya-base-rig","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":96,"name":".uasset","is_native":false}],"categorySlug":"animal","subcategorySlug":"mammal","categoryTitle":"Animals","subcategoryTitle":"Mammal","schemaImageUrl":"https://img-new.cgtrader.com/items/6263848/00edde9dbf/wildebeest-rig-unreal-project-maya-base-rig-3d-model-00edde9dbf.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4948755","type":"listingItem","attributes":{"id":4948755,"title":"Baby Wildebeest  UE Character Asset","price":219.0,"description":"**UE Overview**\u003cbr\u003e\n\nPresenting a highly realistic baby wildebeest character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.\u003cbr\u003e\n\n**Key Features**\u003cbr\u003e\n\nModel Details: Total vertex count is 78,226 and polygon count is 78,004, ensuring the model's intricacy and realism.\u003cbr\u003e\nTextures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.\u003cbr\u003e\nGroom Fur: A complex fur system was created in Blender, and the baby wildebeest's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.\u003cbr\u003e\n\n**Size of Maps**\u003cbr\u003e\n\nJF0L811A7_BabyWildebeest_Body_Normal.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Body_Specular.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Hair_Body_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Hair_Head_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Oralcavity_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Oralcavity_Normal.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Pupil_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Skin_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Tooth_BaseColor.uasset, 4096 *4096\u003cbr\u003e\nJF0L811A7_BabyWildebeest_Tooth_Normal.uasset, 4096 *4096\u003cbr\u003e\n\n**Rigging**\u003cbr\u003e\n\nGlobal Control:\u003cbr\u003e\n\nBabyWildebeest_Rig_grp_ctrl: Control the entire model's global movement and orientation.\u003cbr\u003e\nSpine Control:\u003cbr\u003e\n\nDEF_Neck_000_ctrl, DEF_Spine_004_ctrl, DEF_Spine_002_ctrl and DEF_Spine_001_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.\u003cbr\u003e\nNeck and Head Control:\u003cbr\u003e\n\nDEF_Neck_001_ctrl and DEF_Neck_002_ctrl: Control different segments of the neck.\u003cbr\u003e\nDEF_Head_ctrl: Main controller for the head.\u003cbr\u003e\nDEF_Head_ctrl_2: Lower jaw controller, managing the opening and closing of the mouth.\u003cbr\u003e\nFacial Features Control:\u003cbr\u003e\n\nWith a detailed facial controller to create more facial expressions.\u003cbr\u003e\nDEF_Pupil_L_ctrl and DEF_Pupil_R_ctrl: Eye controllers.\u003cbr\u003e\nEar Control:\u003cbr\u003e\n\nDEF_Ear_001_L_ctrl, DEF_Ear_002_L_ctrl, DEF_Ear_003_L_ctrl, DEF_Ear_004_L_ctrl and DEF_Ear_005_L_ctrl: Controllers for the left ear.\u003cbr\u003e\nDEF_Ear_001_R_ctrl, DEF_Ear_002_R_ctrl, DEF_Ear_003_R_ctrl, DEF_Ear_004_R_ctrl and DEF_Ear_005_R_ctrl: Controllers for the right ear.\u003cbr\u003e\nLimbs Control:\u003cbr\u003e\n\nDEF_Scapular_F_001_L_ctrl and DEF_Scapular_F_001_R_ctrl: Left and right shoulder controllers respectively.\u003cbr\u003e\nDEF_Crotch_B_003_L_ctrl and DEF_Crotch_B_003_R_ctrl: Controllers for the left and right pelvic regions.\u003cbr\u003e\nDEF_Wrist_F_001_L_ctrl_2, DEF_Wrist_F_001_R_ctrl_2, DEF_Wrist_B_003_L_ctrl_3_2 and DEF_Wrist_B_003_R_ctrl_3_2: IK master controllers for the four limbs.\u003cbr\u003e\nTail Control:\u003cbr\u003e\n\nDEF_Tail_001_ctrl, DEF_Tail_002_ctrl, DEF_Tail_003_ctrl...: Controllers for various segments of the tail.\u003cbr\u003e\nAnd many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the baby wildebeest.\u003cbr\u003e\n\n**Animation**\u003cbr\u003e\n\nUnlooped jumping animation at 30 fps, frame range 0-200\u003cbr\u003e\nLoopable running animation at 30 fps, frame range 0-25\u003cbr\u003e\nUnlooped watching animation at 30 fps, frame range 0-300\u003cbr\u003e\nLoopable walking animation at 30 fps, frame range 0-28\u003cbr\u003e\n\n**Technical Specifications**\u003cbr\u003e\n\nPlatform Compatibility: Supports PC, Mac, and mobile platforms.\u003cbr\u003e\nUE Version Compatibility: Specifically designed for UE5.2 and above.\u003cbr\u003e\nAsset Format: This asset is presented as a complete UE project package.\u003cbr\u003e\n\n**Usage Notes**\u003cbr\u003e\n\nEnsure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility\u003cbr\u003e\nSince the project's textures utilize virtual texturing, ensure the \"Virtual Texturing\" option is enabled in UE prior to use.\u003cbr\u003e\nWhen importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.\u003cbr\u003e\nAdjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.\u003cbr\u003e","imageAlt":"Baby Wildebeest UE Character Asset 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- Quirky Series","price":6.0,"description":"Wildebeest model with some quirky animations.\n\n-\n\n**Features:**\n\n One (1) animal asset\n \n Tiny 8x1 px texture [diffuse map only]\n \n Rigged/Skeleton\n \n 12 animations + 2 idle variation\n \n 4 Levels of Detail [min 300 up to 9k tris]\n \n  Mobile, AR/VR ready\n \n**Does NOT contain:**\n\nVertex color\n \nClean (non-overlap) UV mapping\n \n -\n\n**Animations:**\n\n Idle + 2 variations | Walk | Run | Jump\n \n Swim/Fly | Roll | Bounce | Spin\n \n Munch/Peck | Clicked | Fear | Death\n\n-\n\n**Changelog:**\n\n*v1.2*\n\nInitial release\n\n--\n\nEmail   : omabuarts@gmail.com\nWebsite : https://omabuarts.com","imageAlt":"Wawa the Wildebeest - Quirky Series 3D 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