This model is a high-precision 3D wolf character, modeled using Blender and adapted to the Cycles renderer, and made in strict accordance with the real biological proportions. It includes a sophisticated muscle system, dynamic hair solution and facial expression control system, which is particularly suitable for film and television animation, game development and high-quality rendering projects.
Core parametersTopology: 52,689 vertices/52,450 polygons for the whole model
Body: 25,374 faces | Eyes: 2,432 faces | Mouth: 18,046 faces
Tongue: 2,712 faces | Claws: 3,054 faces | Eyelids: 832 faces
Texture specifications:
4K UDIM map (base color/normal/highlight)
1024×1024 ID mask map
Technical features
Spine control chain: segmented FK controller (front/middle/back spine)
Intelligent IK system:
IK/FK switching function for front and rear limbs
Adjustable IK chain length to adapt to different motion states
Modular properties:
Independent follow switch for head/neck/tail
Visual switching of pole vector controller
Developed based on Blender particle system
Hair is automatically enabled when rendering, and hidden when editing to improve viewport performance
Animation resourcesWalking animation (225 frames, non-looping)
Running animation (182 frames, loopable)
Howling animation (230 frames, non-looping)
(All animations are in 30fps format)
File compositionBlender project file (including complete binding and animation)
OBJ static model (without bones and animation data)
Texture set:
16 4K UDIM textures (PNG format)
3 1K ID mask maps
Usage suggestionsIt is recommended to use Blender 3.0+ version
Cycles renderer can directly output the final effect
Quickly switch the leg control mode through the Leg_IK/FK attribute
Note: The model unit is metric, and the proportion is calibrated according to the real wolf. The inside of the mouth, paw pads and other easily ignored parts are modeled separately.