3D model of an fox made in Blender (.Blend) that I named Vidgard, Rig and Fur only in blender, other formats only model mesh
======================================================================TEXTURES==============================================================================
======================================================================Normal Maps=============================================================================
Mappings applied to tongue, nose, eyes, mouth inside (Normal map, Heitgh, roughness map)
=========================================================================RIG==================================================================================
the model has rigged with full face rig (shown in test video)
the model has drivers for (eyes blinking, mouth, nose)
rig available only in blender
=========================================================================MODEL===============================================================================
Mesh: ( Body , eyes , tonque , teeth, piercing )
Body Polygons: 16058
========================================================================RENDER===============================================================================
The model is being rendered in cycles (With some post processing settings)
=========================================================================FUR=================================================================================
The model contains 10 Fur divisions ( Hair Particle system )
(Body,head,paws,tail etc...)
========================================================================FORMATS==============================================================================
The model is native to Blender 3.4 and other formats like ( .FBX .OBJ .STL .DAE )
Just remembering rig,Fur,hair,drivers settings only in blender, other formats only meshes, any questions feel free to contact me