DESCRIPTION

Photorealistic horse model. Ready to use.

(some preview images are bigger than 600 x 600; click to expand)

(I placed watermarks in the large images to prevent fraudulent usage)

4096 x 4096 diffuse, specular and bump maps.

4 different body tones available in material editor:

  • brown

  • red (orange brown)

  • white

  • black

unlimited walking and running animations, straightwards as well as in circles, perfected in CAT (but the previews are short).

grassing animation

facial animation easy CAT instructions within the file (when opening max file).

mouth and lips opening.

ear rotation

eye blinking

fur (can be removed).

clean topology

anecdotal price.

Notes: When you open the file, choose adopt gamma and lut settings.

You have 2 fur options within the file: crest up and crest down (the neck´s hair), in the modifiers, besides the tail fur and the rest. You also have another option which is the crest in renderable lines, which gives it a nice look and is faster to render. The lines are grouped and linked to the bones. This type of hair is good for walking or even running, and was not easy to achieve, but for great neck rotations you should use the included modifier fur variations, which you can enable or disable in the modifier panel - the lamp signals. And in the fur´s properties you can go to dynamics and click on live, for the gravity to take over the hair. For bending down the neck you should use crest down.

Warning for FBX and OBJ:

The OBJ format doesn´t have hair or animation or rigging but is completely mapped, and you should remove your material editor´s predefined bluriness that is applied to the horse diffuse map. That bluriness decreases the map´s quality and makes the UV´s limits noticeable. Zero blur is better. This exported format also acquired exagerated specular levels. When importing the obj file, if it says 'missing map file', just ignore that.

The FBX doesn´t have fur but it has the renderable hair lines, only a bit too thick. It has basic rigging without controlers, and has facial animation, and is completely mapped. When I imported the FBX file it showed the maps in the viewport but not in the material editor. I did not notice any bump or specular applied. You will need to apply the diffuse, specular and bump maps manually, and please remove your material editor´s predefined bluriness that is applied to the horse diffuse map. That bluriness decreases the map´s quality and makes the UV´s limits noticeable. Zero blur is better.

If you have any questions, feel free to contact us. Thank you.

REVIEWS & COMMENTS

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ch
chuchubiBuyer of this model
This user has purchased this specific model
Really good. Well explained and very helpful!! Thanks. Marc
ni
nicka3Buyer of this model
This user has purchased this specific model
I am re-writing my original review. The original files didn't work very well in C4D or Blender (Glitchy animations). I'm convinced it's a software compatibility issue and the FBX files probably work fine in the application they were created in (although I haven't tested this). The artist responded to my issues quickly and offered me an alembic version which works well. Textures are very nice.
dr
dropzoneid-047a49Buyer of this model
This user has purchased this specific model
i'm using 3ds max pro : model ok, structure ok, price fair (if works) con : even its provided, i can't use the rigs & the animation. in short, i rather redo the rig & animation myself. that way, its better just to buy the model without the rig & animation.
ve
verjoBuyer of this model
This user has purchased this specific model
Good model
gm
gmilovanovicBuyer of this model
This user has purchased this specific model
It is just what it say it is. Animation and the good stuff is for Max users only. And I am a Maya user...
go
goodnightcyCommunity member
This user is part of the CGTrader community
good
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Native file format
MAX2 files
Size: 90.5 MB
Default (Scanline) | 2014 and up
Default (Scanline) | 2017
Exchange formats
OBJ
OBJ | 3 files<br />File Size: 335 MB
FBX
Autodesk FBX | 4 files<br />File Size: 102 MB
STL
Stereolithography<br />File Size: 191 MB
ABC
Alembic<br />File Size: 485 MB
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