This is a high-quality spotted hyaena model with multiple 4K maps, rigging, animation, and fur. The body maps in the UDIM format, and fur maps are made separately for some realism. This model is made by Blender and Cycles renderer at real-world scale.
It consists of 14 objects: Body, 2 tears, 2 lacrimal glands, 2 pupils, 2 sclerae, 2 pairs of paws, upper teeth, lower teeth, and tongue.
Body: vertices 42,223; polygons 84,197
Tears: vertices 288; polygons 568
Lacrimal glands: vertices 466; polygons 920
Pupils: vertices 986; polygons 1,936
Sclerae: vertices 1,604; polygons 3,200
Paws: vertices 7,680; polygons 15,120
Upper teeth: vertices 7,772; polygons 15,262
Lower teeth: vertices 8,214; polygons 16,130
Tongue: vertices 1,236; polygons 2,455
There is a Blender project and an OBJ file.
With full controllers, postures and animations are easier to create.
CTRrootbody_e controls the whole character.
CTRrootbodyU_e controls the movement and rotation of the body.
CTRTangue.001~CTRTangue.016 controls the rotation of the tongue.
jaw_master controls the rotation of the chin.
CTREar01.L~CTREar03.L controls the rotation of the ears.
CTRlegF_c.L controls the movement and rotation of the left front leg.
CTRlegB_c.L controls the movement and rotation of the left hind leg.
CTRspineB_f controls the movement and rotation of the crotch.
CTRrootbelly_f controls the movement of the waist and the scaling of the belly.
CTRFKtailg.L.001~CTRFKtailg.L.005 controls the rotation of the tail.
CTRNeck.001~CTRNeck.002 controls the rotation of the neck.
Each toe has a separate controller.
Each foot has toe opening and closing and a squeeze controller, which will add more details.
Leg IK/FK can be switched by the custom attributes of the foot controllers, which is non-seamless.
Loopable running animation at 30 FPS, frame range 0-168 ;
Loopable trotting animation at 30FPS, frame range 0-180;
Loopable walking animation at 30FPS, frame range 0-145.
Notice Before Purchase
Please take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.