modelled in Maya 2017, rigged in Maya 2018, tested and compatible in maya 2020
Renders and shaders made with Arnold 2.1.0.1, tested and compatible in mtoa 4.1.0
Clean modelling: quads only, clean scene with a clear naming convention
Fur in Maya using the Yeti 2.0 plugin, tested and compatible in Yeti 3.7.1
unit scale: cm, mouse height: 10 cm
rig is scalable
texture linked via relative paths
about the rig:
the tail has 3 controllers to flexibly move the tail to the preferred shape.
The arms and legs have an IK-FK switch
geometry around the eyes moves a bit along the eye-controller, to give an extra realistic animation
Facial rig with blendshapes (mouth, eyebrows and eyelids)
IK/FK spine and the possibility to blend inbetween the two
textures geometry:
mouse_DIF.1001.png: 2048 x 2048
mouse_NOR.1001.png: 2048 x 2048
mouse_SPEC.1001.png: 2048 x 2048
skydome_DIF.1001.jpg: 2048 x 1024
textures yeti:
fur_DIF.1001.png: 4096 x 4096
fur_MSK.1001.png: 4096 x 4096
wiskers_MSK.1001.png: 4096 x 4096
Please Note:
The displayed images are rendered from the native maya files. If you're unsure about the compatibility with your software of choice, please send me a message, happy to help.
Updated after clients' feedback.
You need Peregrine Labs Yeti Plugin to render the scene correctly
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