Ecological level precision restorationReal-scale production, perfect presentation of moose biological characteristics9 independent component modular design (including fine oral structure)Independent hair mapping system for horns/skin
Film-level animation system4 sets of professional animations:Eating animation (300 frames)Walking/trotting gait cycleEnvironmental interactive animation47+ bone controllers:Breathing simulation system (CTR_breath)Refined foot IK (including independent control of phalanges)Facial micro-expressions (nostril expansion/blinking)
Technical parametersTotal number of faces 45,346 (25K body + 9K horns + 9K mouth)4K PBR material system (12 sets of professional maps)Native Blender project + OBJ static model
Compatibility descriptionBest effect requires Blender 3.0+ | Cycles renderer exclusive optimizationIndustry applicationOpen world game biological productionNatural documentary CG productionThree-dimensional ecological display projectAll hair systems have been pre-optimized to support real-time window preview