Horse for Heroes Light Version

Horse for Heroes Light Version Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

v.2.0 Two more typs of armor added (Hell Knights armor and Poor Armor)

Light means rigged but not animated character in 3D MAX 2009. There are no Character Studio BIP animation clip in the pack as well. But animated FBX file is included. Animated DAE (Collada) included. OBJ files included.

Unity Asset Included. Unreal Asset included.

Unreal Technical Details:

Scaled to Epic skeleton: Yes Rigged: Yes Rigged to Epic skeleton: No Animated: Yes Number of characters: 3 Vertex counts of characters: 14,572 (LOD 8,429 vertexes), 14,888 (7,225 vertexes), 15,352 (LOD 7,902 vertexes) Texture Resolutions: 4096x4096, 2048x2048 Number of Animations: 36 animations. Animation types: 23 place animations and 13 animations with root motion data Intended Platform: PC / MAC / XBox1 / PS4 Platforms Tested: PC Documentation Included: Yes Important\Additional Notes: PBR materials setup, Physics Asset setup included LOD versions included 3D MAX 2009 file with rigged character included Blueprint of modular characters included Material instances of body armor and hair included

model

Body combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles. LOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.

Light armor combined from 10 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles. LOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.

Hell Knights armor combined from 10 parts (reins, harness, skirt, saddle, blanket, mask, back armor, neck armor, chest armor and stirrups) and has 9,706 polygons, 9.533 verts. and 18,806 triangles. LOD version has 5,074 polygons, 5,108 verts. and 9,849 triangles.

Poor armor combined from 6 parts (reins, harness, skirt, saddle, blanket and stirrups) and has 9,746 polygons, 9.997 verts. and 19,356 triangles. LOD version has 5,616 polygons, 5,857 verts. and 11,212 triangles.

skeleton

Horse rig has 40 bones. Horseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.

textures

Textures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included
All textures in .TIF file format and have 4096x4096 and 2048x2048 px.

animations

36 animation clips. 23 on place animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included root motion data.

Each turn animation turns horse to 24 degrees.

Animation list:

  1. Zero frame: T-Pose
  2. horse_Idle_A: 2 - 100 fr.,
  3. horse_Idle_B: 101 - 201 fr.,
  4. horse_bite: 201 - 241 fr.,
  5. horse_kick: 242 - 268 fr.,
  6. horse_looking_around: 269 - 394 fr.,
  7. horse_rear_up: 395 - 480 fr.,
  8. horse_sniff: 481 - 541 fr.,
  9. horse_eating: 546 - 646 fr.,
  10. horse_kick_ground: 651 - 685 fr.,
  11. horse_death: 690 - 716 fr.,
  12. M_horse_galloping: 721 - 736 fr.,
  13. M_horse_jump: 737 - 772 fr.,
  14. M_horse_galloping_turn_left: 773 - 788 fr.,
  15. M_horse_galloping_turn_right: 793 - 808 fr.,
  16. M_horse_running_death: 813 - 853 fr.,
  17. M_horse_swim: 858 - 892 fr.,
  18. M_horse_trot: 897 - 921 fr.,
  19. M_horse_trot_turn_left: 922 - 946 fr.,
  20. M_horse_trot_turn_right: 951 - 975 fr.,
  21. M_horse_walk: 980 - 1014 fr.,
  22. M_horse_walk_turn_Left: 1015 - 1049 fr.,
  23. M_horse_walk_turn_right: 1054 - 1088 fr.,
  24. M_horse_walk_back: 1093 - 1127 fr.,
  25. RM_horse_galloping: 1132 - 1147 fr.,
  26. RM_horse_galloping_turn_left: 1152 - 1167 fr.,
  27. RM_horse_galloping_turn_right: 1172 - 1187 fr.,
  28. RM_horse_jump: 1192 - 1227 fr.,
  29. RM_horse_running_death: 1232 - 1272 fr.,
  30. RM_horse_swim: 1277 - 1311 fr.,
  31. RM_horse_trot: 1316 - 1340 fr.,
  32. RM_horse_trot_turn_left: 1345 - 1369 fr.,
  33. RM_horse_trot_turn_right: 1374 - 1398 fr.,
  34. RM_horse_walk: 1403 - 1437 fr.,
  35. RM_horse_walk_back: 1442 - 1476 fr.,
  36. RM_horse_walk_turn_Left: 1481 - 1515 fr.,
  37. RM_horse_walk_turn_right: 1520 - 1554 fr.,
messera
messera 2022-02-28 16:23:11 UTC
Very cool work! I like it!
Item rating
8 0
F
fxswan 2020-04-15 04:02:37 UTC
Recommended
This works great in Blender 2.8 FBX conversion.... the animation is fantastic....
Horse for Heroes Light Version
$34.00
 
Royalty Free License 
Horse for Heroes Light Version
$34.00
 
Royalty Free License 
Response 87% in 0.5h
3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing

3D Model formats

Format limitations
Native
  • Autodesk 3ds Max (.max) (2 files)1.08 GBVersion: undefinedRenderer: Default (Scanline) 200
Exchange
  • UnrealEngine 4.12 - 4.15 (.uasset)656 MB
  • Unity 3D 5.1.1 (.unitypackage, .prefab)536 MB
  • Autodesk FBX (.fbx) (3 files)569 MBVersion: 2009Version: 2009
  • Collada (.dae) (3 files)569 MB
  • Autodesk 3ds Max (.max) (2 files)1.08 GBVersion: undefinedRenderer: Default (Scanline) 200

3D Model details

  • Publish date2016-12-12
  • Model ID#670624
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 9,706
  • Vertices 9,533
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
Help
Chat