Grey Cat Animated VFX Grace

Grey Cat Animated VFX Grace 3D model

Description

Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.

+$40: Customize a character pose according to your preference.
+$200-600:Customize a character animation for less than 4 seconds.
+$300-1200:Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.
+$500:Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.
+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.

Introduction
This is a high-quality grey tabby cat model with 4K maps, hair, rigging and animations. The maps are in the UDIM format, and the skin and the hair textures are made separately. Besides, there is a separate high-detailed oral cavity model. The model is made with Blender and Cycles renderer at real-world scale.
The model consists of 17 objects: Body, left sclera, right sclera, left iris, right iris, left lacrimal gland, right lacrimal gland, left eyelid, right eyelid, upper teeth, lower teeth, oral cavity, tongue, left forepaw, right forepaw, left hind paw, right hind paw.

Polygons
Body: vertices 44,520; polygons 44,422
Left sclera: vertices 641; polygons 624
Right sclera: vertices 641; polygons 624
Left iris: vertices 769; polygons 752
Right iris: vertices 769; polygons 752
Left lacrimal gland: vertices 984; polygons 960
Right lacrimal gland: vertices 984; polygons 960
Left eyelid: vertices 171; polygons 144
Right eyelid: vertices 171, polygons 144
Upper teeth: vertices 7,388; polygons 7,360
Lower teeth: vertices 7,324; polygons 7,296
Oral cavity: vertices 9,256; polygons 9,184
Tongue: vertices 5,001; polygons 4,940
Left forepaw: vertices 3,165; polygons 3,110
Right forepaw: vertices 3,165; polygons 3,110
Left hind paw: vertices 2,532; polygons 2,488
Right hind paw: vertices 2,532; polygons 2,488
Total: vertices 89,439; polygons 88,878

Formats
There is a Blender project and an OBJ file.

Textures
JC0L219A2_GreyTabbyCat_OralCavity_Specular.png, 4096*4096
JC0L219A2_GreyTabbyCat_OralCavity_Normal.png, 4096*4096
JC0L219A2_GreyTabbyCat_OralCavity_BaseColor.png, 4096*4096
JC0L219A2_GreyTabbyCat_Eye_Specular.png, 2048*2048
JC0L219A2_GreyTabbyCat_Eye_Normal.png, 2048*2048
JC0L219A2_GreyTabbyCat_Eye_BaseColor.png, 2048*2048
JC0L219A2_GreyTabbyCat_BodySkin_SSS.1002.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodySkin_SSS.1001.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodySkin_Specular.1002.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodySkin_Specular.1001.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodySkin_Normal.1002.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodySkin_Normal.1001.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodySkin_BaseColor.1002.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodySkin_BaseColor.1001.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodyHair_Mask.1002.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodyHair_Mask.1001.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodyHair_BaseColor.1002.png, 4096*4096
JC0L219A2_GreyTabbyCat_BodyHair_BaseColor.1001.png, 4096*4096

Rigging
With full controllers, the postures and animations are easier to create. The features are as follows:
CTR_root controls the entire model.
CTR_body_root_F, CTR_body_root_M and CTR_body_root_B control the movement of torso.
CTR_gravity_b control the movement of the latter spine, and its customized attribute Tail_roll controls whether the tail moves following the torso.
CTR_spine controls the movement of middle spine.
CTR_gravity_f controls the movement of the former spine, and its customized attribute Roll_Head controls whether the head moves following the neck, and Roll_Neck controls whether the neck moves following the former spine.
CTR_neck_a and CTR_neck_b are FK controllers of the neck.
CTR_tail, CTR_tail_a, CTR_tail_b…… are FK controllers of the tail.
CTR_leg_f.L, CTR_leg_f.R, CTR_leg_b.L and CTR_leg_b.R are IK controllers of the limbs, and their customized attribute IK-FK controls the IK/FK of the limbs which is not seamless; Pole_target is used to switch between different display modes of pole vectors and whether they move following the IK controller, and STRETCH_CTR controls whether the legs can be stretched in IK mode.
CTR_mouth and CTR_chin control the lower jaw.
CTR_eye, CTR_eye_a.L, CTR_eye_a.R, CTR_eye_b.L and CTR_eye_b.R control the movement of the eyes.
CTR_eye_a.L and CTR_eye_a.R controls the dilation and miosis of the pupils by the customized attribute—pupil.
There is a facial control system to create facial expressions.
There are more controllers of the body which helps create more detaild animations.
And more...
Animations
Loopable walking animation at 30fps, frame range 0-20
Loopable trotting animation at 30fps, frame range 0-12
Loopable running animation at 30fps, frame range 0-16

Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
The model can be rendered in the current project, without any other adjustment.

Item rating
5 0
I
info-tomaspilat 2023-09-29 08:42:42 UTC
Recommended
Well, I did just first touches with this model but I can say, that is a masterpiece. The fur, eyes, whole face is rendering out in so nature and realistic. Rig is complex and nice to work with. It works in Blender 3.6.4 or I didn't found problem by using this version of Blender yet . The price definitely worth for thi quality!
H
hsmith1960 2023-06-08 19:44:28 UTC
Recommended
Excellent work! Clean mesh, well-rigged, animations were very useful. I would recommend this artist anytime! Thank you!!
A
aknittel1 2022-09-09 18:07:06 UTC
Recommended
This is very nice model and rig. Do you have any plans to offer a version based on the new hair system (Blender 3.3+) and NOT the old particle system. If not, Is there any licence restriction on my hiring an artist to do this conversion for my own needs?
Grey Cat Animated VFX Grace
$275.00
 
Royalty Free No Ai License 
Grey Cat Animated VFX Grace
$275.00
 
Royalty Free No Ai License 
Response 87% in 5.0h
3D Modeling
Rigging
Texturing
Particles
Animating
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3D Model formats

Format limitations
  • OBJ (.obj, .mtl)3.8 MB
  • Blender (.blend)200 MB

3D Model details

  • Publish date2021-11-16
  • Model ID#3378462
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 88,878
  • Vertices 89,439
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used
  • Ready for 3D Printing
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