DESCRIPTION

This German Shepherd character has an easy to animate and enjoyable rig with maximum stability, high precision and dynamic fur, ears and tail.

To see the dynamics and animation in action please view the embedded video on image 2.

SOFTWARE

Autodesk Maya 2024 (compatible with all previous versions)

Arnold Renderer

FORMAT

ma, obj, fbx

MESH

Detailed mesh with realistic features including - teeth, lips, tongue, Georges pocket, toes and nose

Fur created using Interactive groom

Dynamic Fur, Ears and Tail with individual switching and global dynamic switch

5 meshes - Body x 1 Iris x 2 & Cornea x 2

Realistically proportioned based off 30+ references

Non-overlapping clean UVs

Realistic texture maps for the skin and fur, enabling you to use the model and textures in any software, including game engines.

Clean, evenly distributed edge flow with smooth deformation

RIG

Stable rig

Scalable

Full iK/fK

Stretchy tongue, back, neck, tail and ears

Reverse foot lock

Individual toe and nail controls

IK face and lips controls for realistic blink, emotion and snarl

Pupil dilation controls

Knee PV space select

Tested thoroughly with complex shake animation

Reverse foot lock with individual toe controls

Ribbon spine setup for versatile deformations without pv flip

ANIMATION

Features a shake animation to showcase the fur, tail and ear dynamics

FUR & DYNAMICS

The fur can be turned on or off from within the COG controller, along with some key attributes related to the fur

The tail and ears dynamics can be turned on or off through the switch controller located above each area

The global dynamics for the scene can be turned on or off through the Global controller underneath the character. Please ensure this is turned off while animating if you wish to animate the tail or ears without dynamics turned on

Dynamic attributes can easily be adjusted from within the hairsystem nodes - tail_hairSystem, rEar_hairSystem, lEar_hairSystem & fur_hairSystem

INSTRUCTIONS

This product comes with two scene files - A main setup file containing the mesh, rig and fur, along with an animation file which references the setup file

  1. To begin, extract zip and paste project folder into your maya folder

  2. Load one of the two provided scene files

  3. Go to file > Set project > GermanShepherd from within maya. This will link all your textures for you and you will be ready to go

  4. Access all controllers by selecting the ALL_CONTROLS selection set from the outliner

Thanks very much for viewing my German Shepherd. I've worked very hard to ensure you receive an extremely useful and optimised rig full of unique features. If you have any questions or issues, please send me a message. I usually respond within an hour and i am more than happy to resolve any problems quickly.Alan Nuttall

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German Shepherd Dynamics Rigged Animated 3D model

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Native file format
MA
Size: 311 MB
Renderer: Arnold | 5.3.4.1 | 2024
Exchange formats
OBJ
OBJ | 2 files<br />Version: 6.5<br />File Size: 1.65 MB
FBX
Autodesk FBX<br />Version: 2020.3.4<br />File Size: 821 KB
MEL
Maya Mel Script<br />File Size: 311 MB
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