This German Shepherd character has an easy to animate and enjoyable rig with maximum stability, high precision and dynamic fur, ears and tail.
To see the dynamics and animation in action please view the embedded video on image 2.
SOFTWARE
Autodesk Maya 2024 (compatible with all previous versions)
Arnold Renderer
FORMAT
ma, obj, fbx
MESH
Detailed mesh with realistic features including - teeth, lips, tongue, Georges pocket, toes and nose
Fur created using Interactive groom
Dynamic Fur, Ears and Tail with individual switching and global dynamic switch
5 meshes - Body x 1 Iris x 2 & Cornea x 2
Realistically proportioned based off 30+ references
Non-overlapping clean UVs
Realistic texture maps for the skin and fur, enabling you to use the model and textures in any software, including game engines.
Clean, evenly distributed edge flow with smooth deformation
RIG
Stable rig
Scalable
Full iK/fK
Stretchy tongue, back, neck, tail and ears
Reverse foot lock
Individual toe and nail controls
IK face and lips controls for realistic blink, emotion and snarl
Pupil dilation controls
Knee PV space select
Tested thoroughly with complex shake animation
Reverse foot lock with individual toe controls
Ribbon spine setup for versatile deformations without pv flip
ANIMATION
Features a shake animation to showcase the fur, tail and ear dynamics
FUR & DYNAMICS
The fur can be turned on or off from within the COG controller, along with some key attributes related to the fur
The tail and ears dynamics can be turned on or off through the switch controller located above each area
The global dynamics for the scene can be turned on or off through the Global controller underneath the character. Please ensure this is turned off while animating if you wish to animate the tail or ears without dynamics turned on
Dynamic attributes can easily be adjusted from within the hairsystem nodes - tail_hairSystem, rEar_hairSystem, lEar_hairSystem & fur_hairSystem
INSTRUCTIONS
This product comes with two scene files - A main setup file containing the mesh, rig and fur, along with an animation file which references the setup file
To begin, extract zip and paste project folder into your maya folder
Load one of the two provided scene files
Go to file > Set project > GermanShepherd from within maya. This will link all your textures for you and you will be ready to go
Access all controllers by selecting the ALL_CONTROLS selection set from the outliner
Thanks very much for viewing my German Shepherd. I've worked very hard to ensure you receive an extremely useful and optimised rig full of unique features. If you have any questions or issues, please send me a message. I usually respond within an hour and i am more than happy to resolve any problems quickly.Alan Nuttall