This is a high-quality German Shepherd model, including multiple 4K maps, rigging, animation, and fur. The body maps, which are in the UDIM format, and fur maps are made separately to get a more realistic effect. This model is made with Blender at real-world scale and rendered by Cycles renderer.
It consists of 6 objects: Body, paws, lacrimal glands, pupils, teeth, tongue.
Body: vertices 59,427 polygons 59,250
Paws: vertices 4,734 polygons 4,500
Lacrimal glands: vertices 1,284 polygons 1,344
Pupils: vertices 1,220 polygons 1,280
Teeth: vertices 40,988 polygons 41,104
Tongue: vertices 1,648 polygons 1,646
Total: vertices 109,301 polygons 109,124
There is a Blender project and an OBJ file.
With full controllers manually created with Blender armature system, postures and animations are easier to create. Features are as follows:
CTR_Root controls the entire model.
CTR_SpineRoot controls the center of gravity of the body with the customized attribute that switches IK/FK.
CTR_IK_Spine_B controls the animation of the hip.
CTR_IK_Spine_M controls the animation of the belly.
CTR_IK_Spine_F controls the animation of the chest.
CTR_Tail 00, CTR_Tail 002, CTR_Tail 003, CTR_Tail 004, CTR_Tail 005, CTR_Tail 006, CTR_Tail 007 control the rotation of the tail.
Head controls the rotation of the head.
Jaw_master controls the mouth opening and closing.
Eyes control the rotation of eyeballs.
The facial rigging can control the animations of nose, lips, and tongue with support for animating expressions, like happy, angry, and sad, etc.
Each toe has a separate controller.
The IK/FK can be switched by the customized attributes of the foot controllers, which isn’t seamless.
Loopable Run01 animation at 30 fps, frame range 0-220;
Loopable Run02 animation at 30 fps,frame range 0-12;
Loopable Trotting animation at 30 fps, frame range 0-360;
Loopable Walking animation at 30 fps, frame range 0-360;
Unlooped Yelping animation at 30 fps, frame range 0-364;
The model is in meter units at real-world scale.
To run quickly, the fur is toggled to Render, but not Display. You can hit the Display if needed.
Put the model in the scene to render without any cleaning.
No lights and cameras.
To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If used in a distant view, the fur can be optimized. Optimization methods:
Decrease the number of hair children, and increase the thickness of hair.
Decrease the steps of Interpolated spine