Camel Rigged

Camel Rigged 3D model

This is a high-quality camel model with complete textures, fur, rigging, including multiple 4K maps in UDIM format. This model is made with Blender 2.81 and rendered by Cycles renderer.
It consists of 9 objects: Body, 2 lacrimal caruncles, 2 sclerae, 2 pupils, teeth and tongue.
Two sets of body maps are available, which can be switched freely.

Body: vertices 52,693; polygons 52,626
Pupils*2: vertices 548; polygons 544
Sclerae*2: vertices 740; polygons 752
Lacrimal caruncles*2: vertices 830; polygons 826
Teeth: vertices 18,324; polygons 17,624
Tongue: vertices 677; polygons 664
Total: vertices 73,812; polygons 73,036

There is a Blender project and an OBJ file.

Camel_Body01_BaseColor_1001.png, 4096*4096
Camel_Body01_BaseColor_1002.png, 4096*4096
Camel_Body02_BaseColor_1001.png, 4096*4096
Camel_Body02_BaseColor_1002.png, 4096*4096
Camel_Body_Normal_1001.png, 4096*4096
Camel_Body_Normal_1002.png, 4096*4096
Camel_Body_Specular_1001.png, 4096*4096
Camel_Body_Specular_1002.png, 4096*4096
Camel_Eye_BaseColor.png, 4096*4096
Camel_Tooth_BaseColor.png, 4096*4096
Camel_Tooth_Normal.png, 4096*4096
Camel_Tooth_Roughness.png, 4096*4096

With full controllers, postures and animations are easier to create.

Face rigging with controllers for eyelid, lips and nostril areas.
The neck is limited to follow the body to rotate, and the head is limited to follow the neck to rotate. Both limits can be switched by custom attributes.
The neck IK + FK and four limbs IK + FK are switched by custom attributes.
All of the IK and FK mentioned above cannot be switched seamlessly.

The rigged version is in the initial pose, previews are just for display.
The scale of this model to real world scale is 1.6:1. The unit is 1 meter.
The Display button of the fur is disabled.
The animation data has been converted into action editing clips.
Just put the model in the scene to render without cleaning.
No external add-ons needed.
No lights and cameras.

To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized.
Optimization methods:

  1. Decreasing the numbers of hair children and increasing the thickness of hair.
  2. Decreasing the steps of the Interpolated spine.

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Camel Rigged
Royalty Free License 
Camel Rigged
Royalty Free License 
Response 84% in 1.3h
3D Modeling

3D Model formats

Format limitations
  • OBJ (.obj, .mtl) (2 files)10.8 MB
  • Blender 2.81 (.blend)78.5 MBVersion: 2.81Renderer: Cycles

3D Model details

  • Publish date2020-07-30
  • Model ID#2537584
  • Animated
  • Rigged approved
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 73,036
  • Vertices 73,812
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used