Core FeaturesDual workflow support: Both basic rig version (Maya 2014+) and advanced hair version (Maya 2017 Update3+) are provided
Industrial production standards:
Built using Advanced Skeleton system
Hair solution developed by Redshift3D expert Massinissa MATOUB
Technical specifications
File composition:
bear_rig.ma: Complete skeleton control system
bear_lighting.ma: Preset mental ray lighting scene (including rendering camera)
Compatibility: Maya 2014 and above
Dependency:
Maya 2017 Update3+
Redshift3D Renderer
Additional Resources:
ZBrush Project Files (for Detailed Sculpting)
Independent Hair Asset Pack
Rigging System HighlightsSpine IK/FK Hybrid Control: Supports Seamless Switching of Spine Movement Modes
Smart Pole Vector Constraints: Limb IK Controllers Automatically Align Movement Planes
Facial Secondary Control Systems: Nose/Ear Independent Drivers
Art Resources4K PBR Texture Set (Base Color/Normal/Specular)
UDIM Compatible Layout (Auto-Loading System)
Hair Parameter Presets:
8 Sets of Hair Brush Presets
Dynamic Collision Volume Control
Important Usage NotesThe project path must be set via File > Set Project to ensure that textures are automatically loaded
Hair version requires the Hair Primitive option to be activated in the Redshift render settings
Basic Lighting System for mental ray's mia_material_x optimization
Production pipeline adaptation suggestionsAnimation process: It is recommended to migrate to the hair version rendering after completing the animation in the basic binding version
Detail adjustment: Muscle sculpting details can be modified through the ZBrush project file
Rendering optimization: The hair version of Render_cam has preset DOF and motion blur sampling parameters