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Long description:
Six complex 4k pelts with folds and professional opacity maps ranging from exotic to cold-climate
Complex 4k pelts with many hours of work put into each of them. What makes them stand out is the realism of the fabric and the complex opacity map with a gradual passage from transparent to opaque. Pelts have material folds, which add to realism.
The texture detail of the six animal pelts is at 4k (original working area of document is 4k, I also downscaled to 2k for optimization, both 4k and 2k sizes included).
The mesh can be a flat image plane or a displaced version ranging between 12K to 20k tris.
Thus, the second displaced version has 107,606 tris in total.
True displacement with a perfect match with textures.
The customized material shader in UE 5 allows tweaking the albedo tint, and normal/roughness/AO intensity.
If you need pelts, these are very realistic, natural, detailed, optimized, and original. Look no further, but here.
short description:
The scene contains six displaced meshes (first row) and six flat meshes (second row) with 4k maps. 2K included separately
Unreal Engine 5.4 (5.7) and Unity 6.1 and loose files fbx and obj+ png. PBRapproved and verified by unreal and unity dev teams
All displaced meshes range between 12.000 to 20.000 tris, whereas the flat version is an image plane (2 tris);
map size is 4k original (downscaled 2k included)
REVIEWS & COMMENTS
accuracy, and usability.
