This is a realistic African elephant model with multiple 4K textures in the UDIM format, hair, rigging, and multiple animations. The model is made with Blender and Cycles renderer at real-world scale, and is suitable for Blender 2.91 and above. The model consists of 7 objects: Body, lacrimal glands, pupils, lacrimal caruncles, tongue, teeth, ivory.
Body: vertices 57,452; polygons 57,450
Lacrimal glands: vertices 1,028; polygons 1,088
Pupils: vertices 1,348; polygons 1,408
Lacrimal caruncles: vertices 706; polygons 704
Tongue: vertices 1,734; polygons 1,732
Teeth: vertices 31,980; polygons 31,488
Ivory: vertices 1,842; polygons 1,816
Total: vertices 96,090; polygons 95,686
There is a Blender project and an OBJ file.
JW0K309A0_African_elephant_Tooth_Normal.png , 4096*4096
The character has a complete control system
CTR_Gravity controls the torso and with 4 custom attributes: Head_follow, Neck_Follow, Tail_Follow, and Tail_IKFK that control the head, neck, tail following and tail IK/FK separately.
CTR_Belly is used to create breathing animation.
CTR_Foot.L/R, CTR_Arm.L/R control the movement of the 4 limbs, and with custom attributes: Leg_I/FK and Leg_Stretch.
CTR_FootPads.Bk.L/R, CTR_FootPads.Fr.L/R and CTR_FootPads_Stretch.Bk.L/R, CTR_FootPads_Stretch.Fr.L/R control the squeeze of the foot pads.
CTR_Head controls the movement of the head, and comes with the custom attributes: Nose_F/IK/Spline and Nose_Follow.
CTR_EyeBlink.L/R control blink
Unlooped playing animation at 30fps, frame range 1-398
Unlooped StopWalking animation at 30fps, frame range 1-360
Loopable walking animation at 30fps, frame range 0-156
Unlooped WalkAndLook at 30fps, frame range 1-342
The model is in meter units at real-world scale.
To run faster, the fur is toggled to Render and with Display disabled. You can enable the Display if needed.
No sculpture project.
We used some shape keys to modify the body shape for a better result, so the shape will be affected if they are deleted.