If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.
+$40: Customize a character pose according to your preference.
+$200-600：Customize a character animation for less than 4 seconds.
+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.
+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.
+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.
This is a realistic African elephant model with multiple 4K textures in the UDIM format, hair, rigging, and multiple animations. The model is made with Blender and Cycles renderer at real-world scale, and is suitable for Blender 2.91 and above. The model consists of 7 objects: Body, lacrimal glands, pupils, lacrimal caruncles, tongue, teeth, ivory.
Body: vertices 57,452; polygons 57,450
Lacrimal glands: vertices 1,028; polygons 1,088
Pupils: vertices 1,348; polygons 1,408
Lacrimal caruncles: vertices 706; polygons 704
Tongue: vertices 1,734; polygons 1,732
Teeth: vertices 31,980; polygons 31,488
Ivory: vertices 1,842; polygons 1,816
Total: vertices 96,090; polygons 95,686
There is a Blender project and an OBJ file.
JW0K309A0_African_elephant_Tooth_Normal.png , 4096*4096
The character has a complete control system
CTR_Gravity controls the torso and with 4 custom attributes: Head_follow, Neck_Follow, Tail_Follow, and Tail_IKFK that control the head, neck, tail following and tail IK/FK separately.
CTR_Belly is used to create breathing animation.
CTR_Foot.L/R, CTR_Arm.L/R control the movement of the 4 limbs, and with custom attributes: Leg_I/FK and Leg_Stretch.
CTR_FootPads.Bk.L/R, CTR_FootPads.Fr.L/R and CTR_FootPads_Stretch.Bk.L/R, CTR_FootPads_Stretch.Fr.L/R control the squeeze of the foot pads.
CTR_Head controls the movement of the head, and comes with the custom attributes: Nose_F/IK/Spline and Nose_Follow.
CTR_EyeBlink.L/R control blink
Unlooped playing animation at 30fps, frame range 1-398
Unlooped StopWalking animation at 30fps, frame range 1-360
Loopable walking animation at 30fps, frame range 0-156
Unlooped WalkAndLook at 30fps, frame range 1-342
The model is in meter units at real-world scale.
To run faster, the fur is toggled to Render and with Display disabled. You can enable the Display if needed.
No sculpture project.
We used some shape keys to modify the body shape for a better result, so the shape will be affected if they are deleted.