Detailed realistic spiderweb procedurally generated. The original file is in Maya file format, using Nurbs curves (all separated pieces) that are rendered in Arnold using a width attribute specified by the user. Other file formats provided: Maya polygonal model Iges nurbs curves fbx nurbs curves and polygonal model obj polygonal model
Polygonal model is provided with three different width so you can choose based on visibility/distance from camera which one to use.
On request I can generate different web shapes