
Introduction
Agraulis vanillae, this model is made with full maps, rigging, fur, animation, and it’s made with Blender 2.81 and rendered by Cycles renderer at real-world scale. A skin map and a hair color map are made separately for some realism.
Textures
Agraulis vanillae_Body_BaseColor.jpg, 6000*6000
Agraulis vanillae_Body_Specular.jpg, 6000*6000
Agraulis vanillae_BodyHair_BaseColor.jpg, 6000*6000
Agraulis vanillae_Wing_BaseColor.png, 4096*4096
Agraulis vanillae_Wing_Normal.png, 4096*4096
Agraulis vanillae_Wing_Roughness.png, 4096*4096
Agraulis vanillae_Wing_Mask.png, 4096*4096
Formats
There is a Blender project and an OBJ file.
Polygons
Total: polygons 20,614; vertices 21,410
Animations
Loopable flying animation, frame range 0-8
Loopable flying animation, frame range 0-95
Features
The model is in meter units at real-world scale.
Just put the model in the scene to render without cleaning.
No part-name confusion when importing several models into a scene.
No external add-ons needed.
No lights and cameras.
The display images are just used to show the effect of the characters, but the animations in the project are based on the product description. If you have other needs, like only needing a frozen model without rigging or low-quality optimized characters that are used to be placed in midground or background, you are welcome to contact us and we will try our best to accommodate your needs.