Blue Morpho Butterfly

Blue Morpho Butterfly Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Blue Morpho Butterfly

All preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D, Substance Painter, Unreal Engine, and Element 3D. Enviroments and lighting setups are not included.

[Technical Information]

  • Real world scale.
    • Dimensions: 11.4 cm x 7.6 cm x 9.2 cm.
  • All geometry is subdivision ready.
    • Polycount at subdiv Lv. 0: 3,744 (Base mesh).
    • Polycount at subdiv Lv. 1: 14,976 (As shown in the wireframes).
    • Polycount at subdiv Lv. 2: 59,904 (As rendered in Octane).
  • The wings have thickness, and are separate from the body.
  • The butterfly is animated in a 10 second seamless loop flying semi-randomly in-place (Cinema 4D only, but can be exported as an alembic).
  • The hair system is only present in the Cinema 4D files.
  • Includes a Hair Map, which can help you setup hair in your software of choise (for Density/Length).
  • Includes Substance Painter Project file, so you can easily adjust any of the parameters to create infinite variations of the textures.
  • Includes Emission Map for the dorsal (top/blue) part of the wings.
  • Fully unwrapped, non-overlapping UV's.
  • Polygon selections and Vertex Color tags for all sub-parts, so you can easily separate or re-shade specific parts.
  • 8K PBR Textures.
  • Normal maps are OpenGL, invert the green channel to convert to DirectX.
  • No N-gons, Isolated Vertices, or Complex Poles.

[Files Included]

_SPP - Substance Painter project files. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.

_TEX - Textures exported from Substance Painter and used for all the files bellow. Textures are 4K 16bit png files (Spec/Gloss PBR). Unpack in the root folder. All files point to these textures by default. Screenshot attached.

_TEX_8K - Textures exported from Substance Painter and used for all the files bellow. Textures are 8K 16bit png files (Spec/Gloss PBR). You dont need to download the 8K textures if you dont need as much detail.

_C4D_Octane - Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from. Screnshot attached.

_ORBX - Octane Standalone Package with embeded textures (4K). Can be unpacked as an OCS, or imported into any host program running Octane (or Standalone), using the orbx importer.

_C4D - Cinema 4D project file with Physical/Standard shaders using the PBR textures exported from Substance Painter. Screnshot attached.

_FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.

_OBJ - OBJ/MTL exported from Cinema 4D. Three versions: subdiv Lv. 0 / 1 / 2. All PBR textures still applicable.

_E3D - Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. Using the OBJ and PBR textures. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the OBJ/Texture pack. Screnshot attached.

_MAX - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.

Extra formats with embeded textures at 2K resolution (Metal/Rough PBR): .dae (Collada), .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group), .uasset (Unreal Engine).

All files are zipped.

If you have any questions or requests, please dont hesitate to get in touch. Also please consider leaving a like or a comment discussing the model, so i know what i can improve.

L
ludo2604 2022-09-13 14:53:34 UTC
hey there Is it working on UE 5 ? thanks
outofourlives
outofourlives 2022-09-13 15:03:34 UTC
Hey, im not sure. The uassets are saved with 4.24.3. Let me check, i have 5 too.
outofourlives
outofourlives 2022-09-13 15:17:36 UTC
Yes so if you copy the uasset files into your UE5 project folder, it loads up. But you need to re-link the material and textures.
L
ludo2604 2022-09-14 13:39:44 UTC
ok thanks. what do you mean re link ? starting again from the nodes material or just drag n drop ? sorry i'm noon and want to buy plug & play stuff ;) Thanks
Item rating
6 0
H
hyogori 2022-10-15 12:39:05 UTC
Recommended
very Good!!!~~ Thank you
Blue Morpho Butterfly
$26.00
 
Royalty Free License 
Blue Morpho Butterfly
$26.00
 
Royalty Free License 
Response 95% in 0.1h
3D Modeling
Lighting
Rendering
UV mapping
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3D Model formats

Format limitations
Native
  • Cinema 4D (.c4d) (2 files)11.3 MBVersion: R19Renderer: Default PhysicalVersion: R19Renderer: Octane 4
Exchange
  • Textures 4K1.12 GBVersion: 4KVersion: 8K
  • Collada (.dae)9.3 MB
  • glTF (.gltf, .glb)35.1 MB
  • Autodesk FBX 7.4 (.fbx)175 KB
  • Alembic (.abc)1.37 MB
  • Substance Painter 6.2.2 (.spp, .sbsar, .spsm)185 MB
  • OBJ (.obj, .mtl) (2 files)6.11 MB
  • 3D Studio (.3ds)463 KB
  • UnrealEngine 4.24.3 (.uasset)51.6 MB
  • Octane Render 4 (.orbx)195 MB
  • USDZ (.usdz)18.3 MB
  • Stereolithography (.stl)10 MB
  • Autodesk 3ds Max 2017 (.max)423 KB

3D Model details

  • Publish date2021-02-19
  • Model ID#2881126
  • Animated approved
  • Rigged
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Subdivision ready
  • Polygons 3,744
  • Vertices 3,754
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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