Animated Butterfly VR / AR / low-poly 3D model

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Animated Butterfly low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.

ABOUT:
• A game-ready butterfly with 3 variations and 19 animations (Listed below)
• Latest Version: 06-19-2015

MODEL: (Insect_Butterfly*.fbx)
• SPEC: One mesh, 1069 polygons, 607 Vertices
• RIG: 46 Joints
• DIMENSIONS: X: 2.58cm, Y: 0.13cm, Z: 2.05cm

TEXTURE: (Insect_Butterfly##_*.*)
• VARIATION: Monarch(00), Morpho(01), Lime(02)
• TYPE: Diffuse(D), Specular(S), Gloss(G), Normal(N), Alpha(A)
• FORMAT: .png (512 x 512 24 bits) .tga (512 x 512 32 bits)

ANIMATION: (Insect_Butterfly*.fbx)
• INFO: 19 Animations, NTSC 30fps
• 00. F000-F000 (01F): Bind Pose (F: Frame)
• 01. F002-F018 (16F): Idle Loop
• 02 .F018-F021 (03F): Idle Feed Start
• 02 .F021-F037 (16F): Idle Feed Loop
• 02 .F037-F040 (03F): Idle Feed End
• 03. F040-F042 (02F): Idle Look Left
• 04. F060-F062 (02F): Idle Look Left Off
• 05. F080-F082 (02F): Idle Look Right
• 06. F100-F102 (02F): Idle Look Right Off
• 07. F120-F128 (08F): Turn Left 90
• 08. F140-F148 (08F): Turn Left Off
• 09. F160-F168 (08F): Turn Right 90
• 10. F180-F188 (08F): Turn Right Off
• 11. F200-F214 (14F): Turn Left 180
• 12. F230-F244 (14F): Turn Right 180
• 13. F260-F272 (12F): Hop Forward (Z: 2cm)
• 14. F290-F302 (12F): Hop Backward (Z: 2cm)
• 15. F320-F332 (12F): Hop Left (X: 2cm)
• 16. F350-F362 (12F): Hop Right (X: 2cm)
• 17. F380-F392 (12F): Hop
• 18. F410-F420 (10F): Flight Take Off
• 18. F420-F428 (08F): Flight Loop
• 18. F460-F470 (10F): Flight Land
• Insect_Butterfly_Game.fbx: Root Node (Insect_Butterfly_Origin) has zero animation for user input
• Insect_Butterfly.fbx: Root Node (Insect_Butterfly_Origin) has translation animations as demo
_

Comments

Tell the author what you think of this product!

dyk wrote
dyk
pretty
alibaba17 wrote
alibaba17
nice rendered~
hazardous-dev wrote
hazardous-dev
Nice model, however it's not ready for UE4 (not sure what you meant by game ready) Error Error, Could not import Insect_Butterfly_LOD00. Duplicate bone name found ('_Null'). Each bone must have a unique name. Error Multiple roots found
hinxlinx replied to hazardous-dev
hinxlinx
Thanks for reporting the issue, and sorry for the error. I will update my model knowing the problem now, and in the main time you should be able to either rename these _Null bone with a number, or simply remove them as they are not binded to the skeleton and should not causing any skinning issue.
webdigital wrote
webdigital
Like this!
prathapan001 wrote
prathapan001
awesome
unknor wrote
unknor
wow
gallene wrote
gallene
Beautiful!
royalflus34 wrote
royalflus34
nice model
shantanu wrote
shantanu
Wow!
paulhogan151063 wrote
paulhogan151063
Have bought this, nice model. I'm using in Unity and see the animations are all in one file? Is there a way to have them in individual clip files so I can use in animation controller as I cannot see how to access them by frame number which I think is the old way? Thanks
hinxlinx replied to paulhogan151063
hinxlinx
I believe you can create animation clips from one .fbx, and timing of each animations are listed in the description.
paulhogan151063 replied to hinxlinx
paulhogan151063
Ah, thank you...I see how to do this now, great stuff ;-)
paulhogan151063 wrote
paulhogan151063
Having terrible problems trying to get this to work in Unity :-( I just drag Insect_Butterfly into my scene and click play and I get this error: NullReferenceException: (null) UnityEditor.SerializedObject..ctor (UnityEngine.Object[] objs) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/SerializedPropertyBindings.gen.cs:74) UnityEditor.AssetImporterInspector.GetSerializedObjectInternal () (at /Users/builduser/buildslave/unity/build/Editor/Mono/ImportSettings/AssetImporterInspector.cs:57) UnityEditor.Editor.get_serializedObject () (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:147) UnityEditor.ModelImporterClipEditor.OnEnable () (at /Users/builduser/buildslave/unity/build/Editor/Mono/ImportSettings/ModelImporterClipEditor.cs:139) And for the life of me I cannot get the animations to work :-(
hinxlinx replied to paulhogan151063
hinxlinx
A lot of people seem to have the issue with my "_Null" joints. If you have a 3d software like Maya, you can either remove these _Null joints as they are not bind to the skeleton (those were for me to animate visually). I really need to update my models to prevent the same issue being reported. Sorry I don't really have a technical solution for you on the Unity animation at the moment.
paulhogan151063 replied to hinxlinx
paulhogan151063
HI, spent a lot of time last night on this and found I could lose the _null error by starting with a new project and so that appears to have gone away. Re the animations I "think" I figured this out as I have you demo animation working, just trying to get them split out so I can change the sequence to what I need. ;-)
paulhogan151063 wrote
paulhogan151063
I don't suppose you have this model as a Purple Emperor butterfly by any chance?
elianmarsss wrote
elianmarsss
cool
zipzup wrote
zipzup
Wow Beautiful!
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License:
Author:hinxlinxhinxlinx
Buyer ratings: 8 positive / 1 negative
Designer response: 26% in 48.0h
Available formats
  • Autodesk FBX 2015 (.fbx) 3.68 MB
  • Truevision (.tga) 3.68 MB
More details
  • Publish date2015-06-19
  • Model ID#135969
  • Animated Yes
  • Rigged Yes
  • VR / AR / Low-poly Yes(approved)
  • Geometry Polygon mesh
  • Polygons 1,069
  • Vertices 607
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Overlapping
  • Plugins used No