Animated Butterfly Low-poly 3D model

ABOUT: • A game-ready butterfly with 3 variations and 19 animations (Listed below) • Latest Version: 06-19-2015 MODEL: (Insect_Butterfly*.fbx) • SPEC: One mesh, 1069 polygons, 607 Vertices • RIG: 46 Joints • DIMENSIONS: X: 2.58cm, Y: 0.13cm, Z: 2.05cm

TEXTURE: (Insect_Butterfly##_*.*) • VARIATION: Monarch(00), Morpho(01), Lime(02) • TYPE: Diffuse(D), Specular(S), Gloss(G), Normal(N), Alpha(A) • FORMAT: .png (512 x 512 24 bits) .tga (512 x 512 32 bits)

ANIMATION: (Insect_Butterfly*.fbx) • INFO: 19 Animations, NTSC 30fps • 00. F000-F000 (01F): Bind Pose (F: Frame) • 01. F002-F018 (16F): Idle Loop • 02 .F018-F021 (03F): Idle Feed Start • 02 .F021-F037 (16F): Idle Feed Loop • 02 .F037-F040 (03F): Idle Feed End • 03. F040-F042 (02F): Idle Look Left • 04. F060-F062 (02F): Idle Look Left Off • 05. F080-F082 (02F): Idle Look Right • 06. F100-F102 (02F): Idle Look Right Off • 07. F120-F128 (08F): Turn Left 90 • 08. F140-F148 (08F): Turn Left Off • 09. F160-F168 (08F): Turn Right 90 • 10. F180-F188 (08F): Turn Right Off • 11. F200-F214 (14F): Turn Left 180 • 12. F230-F244 (14F): Turn Right 180 • 13. F260-F272 (12F): Hop Forward (Z: 2cm) • 14. F290-F302 (12F): Hop Backward (Z: 2cm) • 15. F320-F332 (12F): Hop Left (X: 2cm) • 16. F350-F362 (12F): Hop Right (X: 2cm) • 17. F380-F392 (12F): Hop • 18. F410-F420 (10F): Flight Take Off • 18. F420-F428 (08F): Flight Loop • 18. F460-F470 (10F): Flight Land • Insect_Butterfly_Game.fbx: Root Node (Insect_Butterfly_Origin) has zero animation for user input • Insect_Butterfly.fbx: Root Node (Insect_Butterfly_Origin) has translation animations as demo _

  • ddyk
    2015-10-03 08:40
    pretty
    • aalibaba17
      2015-11-18 06:28
      nice rendered~
      • hhazardous-dev
        2016-01-14 08:33
        Nice model, however it's not ready for UE4 (not sure what you meant by game ready) Error Error, Could not import Insect_Butterfly_LOD00. Duplicate bone name found ('_Null'). Each bone must have a unique name. Error Multiple roots found
        • hinxlinxhinxlinx
          Author
          2016-01-14 17:51
          Thanks for reporting the issue, and sorry for the error. I will update my model knowing the problem now, and in the main time you should be able to either rename these _Null bone with a number, or simply remove them as they are not binded to the skeleton and should not causing any skinning issue.
        • wwebdigital
          2016-01-25 19:23
          Like this!
          • pprathapan001
            2016-01-26 11:06
            awesome
            Item Rating40
            Animated Butterfly
            $12.00
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            Response 63% in 22.4h
            Low-poly Modeling
            Rigging
            Skinning
            UV mapping
            Texturing
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            3D model formats
            • Autodesk FBX (.fbx) (2 files)-Version: 2015
            • Other 3.68 MB
            3D model details
            • Publish date2015-06-19
            • Model ID#135969
            • Animated approved
            • Rigged
            • VR / AR / Low-poly approved
            • PBR
            • Geometry Polygon mesh
            • Polygons 1,069
            • Vertices 607
            • Textures
            • Materials
            • UV Mapping
            • Unwrapped UVs Overlapping
            • Plugins used
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