Animated Butterfly Low-poly 3D model

ABOUT:
• A game-ready butterfly with 3 variations and 19 animations (Listed below)
• Latest Version: 06-19-2015

MODEL: (Insect_Butterfly*.fbx)
• SPEC: One mesh, 1069 polygons, 607 Vertices
• RIG: 46 Joints
• DIMENSIONS: X: 2.58cm, Y: 0.13cm, Z: 2.05cm

TEXTURE: (Insect_Butterfly##_*.*)
• VARIATION: Monarch(00), Morpho(01), Lime(02)
• TYPE: Diffuse(D), Specular(S), Gloss(G), Normal(N), Alpha(A)
• FORMAT: .png (512 x 512 24 bits) .tga (512 x 512 32 bits)

ANIMATION: (Insect_Butterfly*.fbx)
• INFO: 19 Animations, NTSC 30fps
• 00. F000-F000 (01F): Bind Pose (F: Frame)
• 01. F002-F018 (16F): Idle Loop
• 02 .F018-F021 (03F): Idle Feed Start
• 02 .F021-F037 (16F): Idle Feed Loop
• 02 .F037-F040 (03F): Idle Feed End
• 03. F040-F042 (02F): Idle Look Left
• 04. F060-F062 (02F): Idle Look Left Off
• 05. F080-F082 (02F): Idle Look Right
• 06. F100-F102 (02F): Idle Look Right Off
• 07. F120-F128 (08F): Turn Left 90
• 08. F140-F148 (08F): Turn Left Off
• 09. F160-F168 (08F): Turn Right 90
• 10. F180-F188 (08F): Turn Right Off
• 11. F200-F214 (14F): Turn Left 180
• 12. F230-F244 (14F): Turn Right 180
• 13. F260-F272 (12F): Hop Forward (Z: 2cm)
• 14. F290-F302 (12F): Hop Backward (Z: 2cm)
• 15. F320-F332 (12F): Hop Left (X: 2cm)
• 16. F350-F362 (12F): Hop Right (X: 2cm)
• 17. F380-F392 (12F): Hop
• 18. F410-F420 (10F): Flight Take Off
• 18. F420-F428 (08F): Flight Loop
• 18. F460-F470 (10F): Flight Land
• Insect_Butterfly_Game.fbx: Root Node (Insect_Butterfly_Origin) has zero animation for user input
• Insect_Butterfly.fbx: Root Node (Insect_Butterfly_Origin) has translation animations as demo
_

Comments

Tell the author what you think of this product!

dyk wrote
pretty
alibaba17 wrote
nice rendered~
hazardous-dev wrote
Nice model, however it's not ready for UE4 (not sure what you meant by game ready) Error Error, Could not import Insect_Butterfly_LOD00. Duplicate bone name found ('_Null'). Each bone must have a unique name. Error Multiple roots found
hinxlinx replied to hazardous-dev
Thanks for reporting the issue, and sorry for the error. I will update my model knowing the problem now, and in the main time you should be able to either rename these _Null bone with a number, or simply remove them as they are not binded to the skeleton and should not causing any skinning issue.
webdigital wrote
Like this!
prathapan001 wrote
awesome
unknor wrote
wow
gallene wrote
Beautiful!
royalflus34 wrote
nice model
shantanu wrote
Wow!
paulhogan151063 wrote
Have bought this, nice model. I'm using in Unity and see the animations are all in one file? Is there a way to have them in individual clip files so I can use in animation controller as I cannot see how to access them by frame number which I think is the old way? Thanks
hinxlinx replied to paulhogan151063
I believe you can create animation clips from one .fbx, and timing of each animations are listed in the description.
paulhogan151063 replied to hinxlinx
Ah, thank you...I see how to do this now, great stuff ;-)
paulhogan151063 wrote
Having terrible problems trying to get this to work in Unity :-( I just drag Insect_Butterfly into my scene and click play and I get this error: NullReferenceException: (null) UnityEditor.SerializedObject..ctor (UnityEngine.Object[] objs) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/SerializedPropertyBindings.gen.cs:74) UnityEditor.AssetImporterInspector.GetSerializedObjectInternal () (at /Users/builduser/buildslave/unity/build/Editor/Mono/ImportSettings/AssetImporterInspector.cs:57) UnityEditor.Editor.get_serializedObject () (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:147) UnityEditor.ModelImporterClipEditor.OnEnable () (at /Users/builduser/buildslave/unity/build/Editor/Mono/ImportSettings/ModelImporterClipEditor.cs:139) And for the life of me I cannot get the animations to work :-(
hinxlinx replied to paulhogan151063
A lot of people seem to have the issue with my "_Null" joints. If you have a 3d software like Maya, you can either remove these _Null joints as they are not bind to the skeleton (those were for me to animate visually). I really need to update my models to prevent the same issue being reported. Sorry I don't really have a technical solution for you on the Unity animation at the moment.
paulhogan151063 replied to hinxlinx
HI, spent a lot of time last night on this and found I could lose the _null error by starting with a new project and so that appears to have gone away. Re the animations I "think" I figured this out as I have you demo animation working, just trying to get them split out so I can change the sequence to what I need. ;-)
paulhogan151063 wrote
I don't suppose you have this model as a Purple Emperor butterfly by any chance?
elianmarsss wrote
cool
zipzup wrote
Wow Beautiful!
piyushp7879 wrote
Nice

Reviews

$8.40
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License:
Author:
Designer response: 23% in 48.0h
Available formats
  • Autodesk FBX(.fbx) (2 files) -
    Version: 2015
  • Truevision (.tga) 3.68 MB
More details
  • Publish date2015-06-19
  • Model ID#135969
  • Animated Yes(approved)
  • Rigged Yes
  • VR / AR / Low-poly Yes(approved)
  • PBR No
  • Geometry Polygon mesh
  • Polygons 1,069
  • Vertices 607
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Overlapping
  • Plugins used No