Shark Mako model with materials 3D model

System requirements:

Maya 2018+, Houdini 17.5, MTOA 3.0+, HtoA 4.0+, Redshift 2.6+


  • Static mesh with clean topology and UV, ready for rigging and animation.
  • Files in (*.ma, *.hip, *.abc, *.obj, *.exr, *.tx) formats.
  • 11 UDIM, 4k textures pack in *.exr format, including extra textures and vector displacement.
  • Energy conserved shading for Arnold and Redshift, in Adsk Maya and SideFX Houdini.
  • For ACEScg ready (ACES from Maya Color Management), Houdini require preinstall OCIO.

How to use:

  • Create project variable MAKO to this project root, in Maya.env and Houdini.env. Maya example: MAKO = C:/My_proj/mako Houdini example: MAKO = C:/My_proj/mako

  • geo - folder with mesh

  • lookdev - folder with shading asset

  • tex - textures folder

    Item Rating10
    • rohr3dsolutionsrohr3dsolutions
      2019-12-02 16:26
      Outstanding shark model. Extremely representative of an actual Mako!!
    Shark Mako model with materials
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    3D model formats
    • Houdini (.hda, .hip, .bgeo, .geo, .bclip, .clip, .hipnc) (2 files)-Version: 17.5Renderer: Arnold 4.0Version: 17.5Renderer: Redshift 2.6
    • Autodesk Maya 2018 (.ma, .mb)2.54 GBVersion: 2018Renderer: Arnold 3.0
    • Alembic (.abc)2.54 GB
    • Autodesk FBX (.fbx)2.54 GB
    • OBJ (.obj, .mtl)2.54 GB
    • Maya Mel Script (.mel)2.54 GB
    • 3D Studio (.3ds) -
    • Stereolithography (.stl) -
    3D model details
    • Publish date2019-11-16
    • Model ID#2163072
    • Animated
    • Rigged
    • VR / AR / Low-poly
    • PBR approved
    • Geometry Polygon mesh
    • Polygons 0
    • Vertices -
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Non-overlapping
    • Plugins used