DESCRIPTION

System requirements:

Maya 2018+, Houdini 17.5, MTOA 3.0+, HtoA 4.0+, Redshift 2.6+

Inside:

  • Static mesh with clean topology and UV, ready for rigging and animation.
  • Files in (*.ma, *.hip, *.abc, *.obj, *.exr, *.tx) formats.
  • 11 UDIM, 4k textures pack in *.exr format, including extra textures and vector displacement.
  • Energy conserved shading for Arnold and Redshift, in Adsk Maya and SideFX Houdini.
  • For ACEScg ready (ACES from Maya Color Management), Houdini require preinstall OCIO.

How to use:

  • Create project variable MAKO to this project root, in Maya.env and Houdini.env. Maya example: MAKO = C:/My_proj/mako Houdini example: MAKO = C:/My_proj/mako

  • geo - folder with mesh

  • lookdev - folder with shading asset

  • tex - textures folder

REVIEWS & COMMENTS

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rohr3dsolutions
rohr3dsolutionsBuyer of this model
This user has purchased this specific model
Outstanding shark model. Extremely representative of an actual Mako!!
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Shark Mako model with materials 3D model

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File formats
OBJ
OBJ<br />File Size: 2.54 GB
HDA
Houdini | 2 files<br />Version: 17.5 - Renderer: Arnold 4.0<br />Version: 17.5 - Renderer: Redshift 2.6<br />File Size: 5.08 GB
MA
Autodesk Maya<br />Version: 2018 - Renderer: Arnold 3.0<br />File Size: 2.54 GB
ABC
Alembic<br />File Size: 2.54 GB
FBX
Autodesk FBX<br />File Size: 2.54 GB
MEL
Maya Mel Script<br />File Size: 2.54 GB
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