Low poly Manta Ray Modelled to real world scale and full grown so it's about 5m by 8m (excluding the tail) The Normal map was created from the Baked Multires modifier. I've included it with the model but you don't need it. if you want a higher poly model (for Blender) just apply a subdivision. No overlapping UV's A low and high poly models are included in .fbx format
Textures All textures are PBR and 4k supplied as _BaseColor _Metalic _NormalGL _Roughness
Rigged parts are: pectoral fins cephalic lobes tail dorsal fin
A basic cyclic animation is provided in the file as show in the you tube clips The long composite dynamic camera pan is NOT included