DESCRIPTION

The Giant Squid comes with a procedural spline animation system that produces dynamic acceleration, turning and bending along splines while it swims. Its tentacles and eyes are animated realistically to provide a terrifying deep-sea experience suitable for VR.

The package includes a swimming animation, an fins flapping animation, and also comes with Left, Right, up and Down Poses which are used in a blendspace to efficiently animate the bending and turning of the Squid along your chosen splines. It comes with 3 LODs, and a range of adjustable blueprint settings allowing maximum customization.

Additionally, a demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Deep Sea Fog, & Depth of Field, along with many Giant Squids with their paths set up, demonstrating what can be accomplished with its Spline Blueprint.

The squid comes with a well-designed physics asset, which makes it suitable for games (the squid could float around in the water when killed)

Technical Details

Features:

  • A realistic Physics Asset for ragdoll effects
  • A Giant Squid Spline Blueprint
  • Caustic Lighting Material
  • A BlendSpace combined with 5 Animations
  • 1 Parent Material and 1 Material Instance
  • 1 World-Space Sand Material
  • 1 Demo environment

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of Animations: 6

Animation type: In-place

Number of characters: 1

Vertex counts of characters:

  • LOD0 = 11,500
  • LOD1= 5200
  • LOD2= 1700

Number of Textures: 9

Characters Texture Resolutions:

  • Diffuse: 4096x4096
  • Normal Map: 4096x4096
  • Scratches Normal Map = 2048x2048
  • Detail Norm = 512x512
  • Eye Mask: 256x256

Other Texture Resolutions:

  • 1024x1024 = 2
  • 512x512 = 2

Number of Materials and Material Instances: 7

Supported Development Platforms: Windows & Mac

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Giant Squid for Unreal Engine Low-poly 3D model

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Size: 54.2 MB
4.16
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/ 11000 vertices
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