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The Giant Squid comes with a procedural spline animation system that produces dynamic acceleration, turning and bending along splines while it swims. Its tentacles and eyes are animated realistically to provide a terrifying deep-sea experience suitable for VR.
The package includes a swimming animation, an fins flapping animation, and also comes with Left, Right, up and Down Poses which are used in a blendspace to efficiently animate the bending and turning of the Squid along your chosen splines. It comes with 3 LODs, and a range of adjustable blueprint settings allowing maximum customization.
Additionally, a demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Deep Sea Fog, & Depth of Field, along with many Giant Squids with their paths set up, demonstrating what can be accomplished with its Spline Blueprint.
The squid comes with a well-designed physics asset, which makes it suitable for games (the squid could float around in the water when killed)
Technical Details
Features:
- A realistic Physics Asset for ragdoll effects
- A Giant Squid Spline Blueprint
- Caustic Lighting Material
- A BlendSpace combined with 5 Animations
- 1 Parent Material and 1 Material Instance
- 1 World-Space Sand Material
- 1 Demo environment
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 6
Animation type: In-place
Number of characters: 1
Vertex counts of characters:
- LOD0 = 11,500
- LOD1= 5200
- LOD2= 1700
Number of Textures: 9
Characters Texture Resolutions:
- Diffuse: 4096x4096
- Normal Map: 4096x4096
- Scratches Normal Map = 2048x2048
- Detail Norm = 512x512
- Eye Mask: 256x256
Other Texture Resolutions:
- 1024x1024 = 2
- 512x512 = 2
Number of Materials and Material Instances: 7
Supported Development Platforms: Windows & Mac
REVIEWS & COMMENTS
accuracy, and usability.
