DESCRIPTION
  • Antennarius fish, also known as frogfish, anglerfish, angler or fishing frog.
  • The model is asymmetrical in the details of the mesh and textures.
  • Designed for close-up and animation.
  • Full rigged and easy to use. Animation included.
  • Interchangeable and customizable textures, which can be combined for a wider variety of finishes.
  • Sponges and background included.
  • Also available without rig.

  • Units of file: centimeters.

  • Size in centimeters: 20.3 (X axis), 44.0 (Y axis), 21.5 (Z axis).

  • Real world scale. (1,1,1).

  • Focused on the origin.

TOPOLOGY

  • Two objects with a mesh manifold each (antennarius and sponge).
  • 100% quads: 12,624 quads antennarius and 906 sponge.
  • 12,626 vertices antennarius and 908 sponge.
  • 25,248 edges antennarius and 1,812 sponge.
  • Subdividable topology.
  • Clean edge flow.
  • No isolated vertices.
  • No coincident vertices.
  • No coincident/coplanar faces.
  • No faces intersected.
  • No faces distorted more than 45 degrees.
  • No loss geometry.
  • No poles with more than 5 edges.

RIG

  • Armature of 196 bones (101 animated bones, placed on layer 1).
  • The bones are replaced by shapes, with forms and color guidance.
  • Without constraints.
  • Rig instructions and animation included.
  • The rod has an IK / FK system controlled with a property.

UVMAP AND TEXTURES

  • Normal outward.
  • UV without overlapping.
  • All images are asymmetrical from 4096x4096 px.
  • The yellow textures are original and hand painted.
  • The pink are based on this image: https://commons.wikimedia.org/wiki/File:Frogfish_ocellated.jpg
  • Four interchangeable and combinable materials, with seventeen textures in total, (3 of them optional) for the antennarius.
  • Two materials with 8 textures (2 of them optional) for the sponge.
  • One material for the ground and another for the background with a texture each.
  • Included .pdf file with instructions for the mixer material.
  • Optional textures are available in an additional .zip file.

Material Antennarius_Yellow (with spots):

  • antennarius_yellow_diffuse.png
  • antennarius_yellow_specular.png
  • antennarius_yellow_bump.png
  • antennarius_alpha.png (Common in all materials)
  • antennarius_yellow_normal.png (OPTIONAL)

Material Antennarius_Yellow_Base (without spots):

  • antennarius_yellow_base_diffuse.png
  • antennarius_yellow_base_specular.png
  • antennarius_yellow_base_bump.png
  • antennarius_yellow_base_normal.png (OPTIONAL)

Material Antennarius_Yellow_Mixer (with spots of different intensity of color in different areas):

  • antennarius_yellow_mix_1.png (Can be used alone or mixed with the other texture mix to determine the areas with the most color intensity).
  • antennarius_yellow_mix_2.png (Same as above).

Material Antennarius_Pink:

  • antennarius_pink_diffuse.png
  • antennarius_pink_specular.png
  • antennarius_pink_base_bump.png
  • antennarius_pink_extra_bump.png
  • antennarius_pink_bump.png
  • antennarius_pink_normal.png (OPTIONAL)

Material Sponge_Yellow:

  • sponge_yellow_diffuse.png
  • sponge_yellow_specular.png
  • sponge_yellow_bump.png
  • sponge_yellow_normal.png (OPTIONAL)

Material Sponge_Pink:

  • sponge_pink_diffuse.png
  • sponge_pink_specular.png
  • sponge_pink_bump.png
  • sponge_pink_normal.png (OPTIONAL)

Material Ground:

  • ground_normal.png

Material Background:

  • background_diffuse.png

PREVIEWS

  • The images of the mesh and bones are in orthographic view.
  • Renders with the Blender internal engine. All without post production.

The FBX file is exported from Blender 2.78 (-Z Forward, Y Up) and may need some adjustment (textures and bones).

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Antennarius rigged low poly Low-poly 3D model

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File formats
BLEND
Blender<br />Version: 2.78 - Renderer: Default Blender Internal<br />File Size: 305 MB
PDF
PDF<br />File Size: 305 MB
TEXTURES
Textures<br />Version: optional textures<br />File Size: 94.3 MB
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
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Geometry
Subdivision ready
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13530 polygons
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/ 13534 vertices
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