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t-rex created in Blender 2.91
THE FILE CONTAINS:-a .blend file containing the rigged t-rex and all animations on the timeline-a .blend file containing the rigged t-rex and only the walking cycle animation with offset as NLA (non linear animation)-a folder with the main information about the rig and the project-a folder with the textures of the t-rex in 4K-a folder containing 5 meshes in .OBJ format from the least subdivided up to the maximum subdivision of polygons
in the blender files the mash has attached a multiresolution with 4 subdivision levels.
ANIMATIONS
- roar from 0 to 180
- walking loop with displacement of the pelvis (real displacement in space) from 250 to 298 (You can create a loop with offset)
- static position from 380 to 630 (You can create a loop)
- Attack 01 from 700 to 846
- eat 01 from 900 to 1050 (You can create a loop)
- eat 02 from 1100 to 1333 (You can create a loop)
- waking cycle (ride on the spot) just two steps -from 1380 to 1430 (You can create a loop)
- gallimimus attack: reproduction of the Jurassic park scene. From 1559 to 1955
- T-rex puppy dog attitude from 1980 to 2180
- Run cycle(ride on the spot) just two steps -from 2222 to 2250 (You can create a loop)
- Run cycle (ride on the spot) long steps – from 2270 to 2566 (extended loop)
on the timeline the markers indicate the start and end of the animations
definision Basic Mashnumber vertex: 3,969number edge: 7,919number Tris: 7,908number face: 3,950
UVmap: Yes
No FBX
REVIEWS & COMMENTS
accuracy, and usability.
