Tyrannosaurus Rex T rex Jurassic Park

Tyrannosaurus Rex T rex Jurassic Park 3D model

t-rex created in Blender 2.91

THE FILE CONTAINS: -a .blend file containing the rigged t-rex and all animations on the timeline -a .blend file containing the rigged t-rex and only the walking cycle animation with offset as NLA (non linear animation) -a folder with the main information about the rig and the project -a folder with the textures of the t-rex in 4K -a folder containing 5 meshes in .OBJ format from the least subdivided up to the maximum subdivision of polygons

in the blender files the mash has attached a multiresolution with 4 subdivision levels.

ANIMATIONS

  1. roar from 0 to 180
  2. walking loop with displacement of the pelvis (real displacement in space) from 250 to 298 (You can create a loop with offset)
  3. static position from 380 to 630 (You can create a loop)
  4. Attack 01 from 700 to 846
  5. eat 01 from 900 to 1050 (You can create a loop)
  6. eat 02 from 1100 to 1333 (You can create a loop)
  7. waking cycle (ride on the spot) just two steps -from 1380 to 1430 (You can create a loop)
  8. gallimimus attack: reproduction of the Jurassic park scene. From 1559 to 1955
  9. T-rex puppy dog attitude from 1980 to 2180
  10. Run cycle(ride on the spot) just two steps -from 2222 to 2250 (You can create a loop)
  11. Run cycle (ride on the spot) long steps – from 2270 to 2566 (extended loop)

on the timeline the markers indicate the start and end of the animations

definision Basic Mash number vertex: 3,969 number edge: 7,919 number Tris: 7,908 number face: 3,950

UVmap: Yes

No FBX

E
esenthel
Can't buy without : 1) FBX 2) get hit animation 3) die animation
uroborsal
uroborsal
Hi, Thanks for the feedback. I can create the additional animations but I can't export to FBX format. I tried but the export generates errors in the rig. It comes from the rig being generated in rigify (addon). However in the future I will try to fix this problem and finally be able to export a working FBX. If you have any advice on this I will be happy to test them. It is in fact for these reasons that I have expressly written NO FBX on the description of the asset. I can export animations directly in Alembic format but in this way the animation will be bound to the mesh not to the rig. So you won't have any keyframes because the animation is read from a cache. I don't know if it can be useful for your purpose. If you notice this also happens to other assets generated by blender it is not a problem only of this specific asset.
Item rating
2 0
Recommended
Excellent, I opened the project in Blender and everything works perfectly
Tyrannosaurus Rex T rex Jurassic Park
$45.00
 
Royalty Free License 
Tyrannosaurus Rex T rex Jurassic Park
$45.00
 
Royalty Free License 
uroborsal
Response - % in - h

3D Model formats

  • Blender (.blend)1.57 GBVersion: undefinedRenderer: Cycles 2.92
  • Alembic (.abc)1.57 GB
  • Autodesk FBX (.fbx)1.57 GB
  • OBJ (.obj, .mtl)1.57 GB
  • Python Script (.py, .pyc)1.57 GB

3D Model details

  • Publish date2021-06-13
  • Model ID#2628198
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 3,950
  • Vertices 3,969
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
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