DESCRIPTION

The Marine reptiles are dinosaurs, but instead, they were vicious sea fish-eaters that could attack us if hungry. This one looks real nice with photo-realistic skin.

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Good topology;

Mesh subdivision possibility;

Large 8192 pixel color, normal, displacement and bump maps;

1965 animation frames;

Complete Rig;

Forward and Spot on long loop swimming animation provided, as well as jump and attack.

Naming convention;

Layer management;

3ds max 2020 and 2017 native files;

MAX, FBX, OBJ and ABC formats provided.

Previews do not show complete animation.

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Body, eyes, tongue and teeth have a total of 11738 faces and 10713 vertices without mesh subdivision.

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The model has maps for 4 different parts:

body;

teeth;

eyes (with eye reflection map);

tongue

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FBX, ABC and OBJ format NOTES:

The OBJ format only has the meshes and mapping coordinates - applied maps will appear in place. It has no functioning rig, or animation or deformation.

The FBX format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very limited - controllers lose their use, but bones can be rotated.

The ABC (alembic) format is very much like the FBX one but it opens without errors in blender. It appears to not have any bones or rig or keyframes, but the meshes are completely skin animated, as if they had bones.

Maps for obj, fbx and ABC model are inside max folder.

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FINAL NOTES:

Rendered and Mapped according to Default Scanline Renderer. For even greater realism and image motion improvement another Renderer can be used.

Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:

Body mesh subdivision should be 1 or 2, and is enough, or it will slow down the machine.

Other value adjustments in each map will depend on each software used, but I would recommend not to exagerate.

In 3ds max, the model opens with gamma 2.2, and the normal map should be opened or imported with override 1 option and not automatic.

In the color (diffuse) map I use no material blur.

Bump and normal maps do not need very high value settings.

You can download or watch full animations.

Support is always available should you have any question or complaint.

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Ancient Marine Reptile - 8K animated 3D model

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Native file format
MAX
Size: 249 MB
Renderer: Default (Scanline) | 2
Exchange formats
OBJ
OBJ<br />File Size: 311 KB
FBX
Autodesk FBX<br />File Size: 1.52 MB
ABC
Alembic<br />File Size: 184 MB
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3D Features
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Subdivision ready
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11738 polygons
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/ 10713 vertices
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