Thayers Herring Gull -rigged - animated 3D model
Thayers Herring Gull
Rigged and Animated for Lightwave 8.5 and up
Rigged and Animated for 3DS MAx 8 and up
MAX 2017 generated FBX
MAX 2009 generated FBX
Lightwave 2015 generated FBX
OBJ - includes base object and all morph target objs
This model comes with several pre-animated scenes to get you started.
The wings are animated using the 4 bones within each. The wings are folded using one of several morph targets.
You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets
The main controlling object is theROOTbone
HerringGull-ZEROis the name given to my BASIC set up, no animation.
I have provided several scene files to get you started:
The feet and legs are controlled byLT-FootRotandRT-FootRotrespectively.
There are 3neckbones, aheadbone and alower beakbone.
There are 21 Morph targets.
TheMouthand phonemes are controlled by Morph targets located when you select the HG mesh and go toObject=>Properties=>Deform.
The wings are controlled by 5 bones each
and have 6 Morph positions:
To make the wing more Horizontal when the body is tilted for flight, use theMorphtargetWingsFlightAngle.
The Tail spread is controilled via Morph tagetTailSpread, the Tail bone controls position and rotation.
The toes are controlled by 12 bones on each foot.
To fold the wings use the morphs noted above.
But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty wierd distortions that will freak you out.
Dont panic, the solution is to zero out your wing bone positions, as or just before you apply the Morph targets.
Verticies: 14690 Polygons: 22935
Additional Youtube previews:
LandLoop C 512K
LandLoop C 512K
LandLoop C Backdrop 512K
TakeOffLoop CAM1 512K
TakeOffLoop CAM2 512K