Crow - rrigged - animated - Standard - PBR - VRAY Low-poly 3D model
Rigged and Animated for:
LightWave 8.5 and up
Lightwave 2019 PBR maps
3ds Max 8 and up
3DS MAX 2017 and up PBR maps
3DS MAX 2017 and up VRAY 3.4 maps
Cinema4D R-13 and up
MAX 2009 generated FBX
OBJ - includes base object and all morph taraget objs
All models come with several pre-animated scenes to get you started.
The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.
You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.
The main controlling object is the ROOT bone
I have provided several scene files to get you started:
The feet and legs are controlled by LT-Foot and RT-Foot respectively. (Lightwave)
The feet and legs are controlled by LT-FootControl and RT-FootControl respectively. (Max)
There is 1 'neck' bone, a 'head' bone and a 'lower beak' bone.
There are 25 Morph targets. (Lightwave)
There are 18 Morph targets. (Max)
There are 25 Morph targets. (C4D)
The 'Mouth' phonemes are controlled by 8 Morph targets:
located when you select the CROW mesh and go to Object => Properties => Deform (Lightwave)
located when you select the CROW mesh and go to Modify => Morpher (Max)
But the mouth can be opened and closed with a bone as well.
The wings are controlled by 3 bones each
and have 1 Morph position, to spread the wing tips and 5 morph positions to fold the wing
Fold1, Fold2, Fold3, Fold4, Fold5, Fold6, Tips-Spread (Lightwave)
Fold5, Fold6, Tips-Spread (Max)
The Tail spread is controlled via Morph target TailSpread, the Tail bone controls position and rotation.
The toes are controlled by 12 bones on each foot.
To fold the wings use the morphs noted above.
But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.
Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.
The model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.
the maps are RGB or greyscale, 150dpi, 2000px X 2000px
Additional Youtube previews:
Crow Anim Color HI
Crow Anim Grey HI
Crow Anim Grey LO
Crow TT Color HI
Crow TT Grey HI
Crow TT Grey LO