Budgerigar Animated VFX Grace

Budgerigar Animated VFX Grace 3D model


Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.

+$40: Customize a character pose according to your preference.
+$200-600:Customize a character animation for less than 4 seconds.
+$300-1200:Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.
+$500:Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.
+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.

These are two realistic 3D budgerigar models with multiple 4K maps, feathers, rigging and animations. The rigging allows users to control every feather. The model is made with Blender and Cycles renderer.
The models consist of body, eyelids, films, pupils, irises, toes, tongue, body feathers, wing feathers and tail feathers.

Body: vertices 19,222; polygons 19,204
Eyelids: vertices 6,080; polygons 5,760
Films: vertices 514; polygons 512
Pupils: vertices 1,636; polygons 1,664
Irises: vertices 1,220; polygons 1,280
Toes: vertices 3,128; polygons 3,112
Tongue: vertices 160; polygons 152
Body feathers: vertices 217,587; polygons 172,748
Wing/tail feathers: vertices 14,310; polygons 10,880
Total: vertices 263,857; polygons 215,312

There is a Blender project and an OBJ file without rigging or animation.

JF0L811A6_Budgerigar_Female_Body_BK_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Female_Body_BK_Height.png, 4096*4096
JF0L811A6_Budgerigar_Female_Body_ID.jpg, 4096*4096
JF0L811A6_Budgerigar_Female_Body_Normal.png, 4096*4096
JF0L811A6_Budgerigar_Female_BodyFeather_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Female_BodyFeather_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Female_BodyFeather_Normal.png, 4096*4096
JF0L811A6_Budgerigar_Female_HeadFeather_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Female_HeadFeather_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Female_HeadFeather_Normal.png, 4096*4096
JF0L811A6_Budgerigar_Female_TailFeather_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Female_TailFeather_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Female_Tongue_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Female_Tongue_BK_Normal.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingCoverts_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingCoverts_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingCoverts_Mask.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingCoverts_Normal.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingFeather01_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingFeather01_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingFeather01_Height.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingFeather02_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingFeather02_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingFeather03_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingFeather03_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingFeather04_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingFeather04_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingFeather05_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingFeather05_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingFeather06_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingFeather06_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Male_Body_BK_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Male_Body_BK_Height.png, 4096*4096
JF0L811A6_Budgerigar_Male_Body_ID.jpg, 4096*4096
JF0L811A6_Budgerigar_Male_Body_Normal.png, 4096*4096
JF0L811A6_Budgerigar_Male_BodyFeather_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Male_BodyFeather_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Male_BodyFeather_Normal.png, 4096*4096
JF0L811A6_Budgerigar_Male_HeadFeather_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Male_HeadFeather_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Male_HeadFeather_Normal.png, 4096*4096
JF0L811A6_Budgerigar_Male_TailFeather_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Male_TailFeather_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Male_Tongue_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Male_Tongue_BK_Normal.png, 4096*4096
JF0L811A6_Budgerigar_Male_WingCoverts_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Male_WingCoverts_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Male_WingCoverts_Mask.png, 4096*4096
JF0L811A6_Budgerigar_Male_WingCoverts_Normal.png, 4096*4096
JF0L811A6_Budgerigar_Male_WingFeather01_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Male_WingFeather01_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Male_WingFeather01_Height.png, 4096*4096
JF0L811A6_Budgerigar_Male_WingFeather02_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Male_WingFeather02_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Male_WingFeather03_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Male_WingFeather03_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Male_WingFeather03_Mask.png, 4096*4096
JF0L811A6_Budgerigar_Male_WingFeather04_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Male_WingFeather04_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Male_WingFeather04_Mask.png, 4096*4096
JF0L811A6_Budgerigar_Male_WingFeather05_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Male_WingFeather05_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Male_WingFeather05_Mask.png, 4096*4096
JF0L811A6_Budgerigar_Male_WingFeather06_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Male_WingFeather06_BaseColor.png, 4096*4096

With fine rigging, postures and animations are easier to create, the features are as follows:
There are two sets of skeletons: one for the wings and one for the body.
CTR_Root_a and CTR_Root_b control the entire body, and are scalable.
CTR_Root_a has multiple customized attributes:

  1. a_IKFK_leg.L and b_IKFK_leg.R control the non-seamless switch of IK/FK of the legs.
  2. c_IK_Stretch_leg.L and d_IK_Stretch_leg.R control whether the legs can be stretched in IK mode.
  3. e_IKFK_neck switches the IK/FK of the neck.
  4. g_head_follow controls whether the head rotates following CTR_BackGravity.
  5. h_CTR_Twich is to display/hide some small stretch controllers.
  6. i_head_independent controls whether the neck rotates following the CTR_BackGravity in IK mode.
  7. j_IK_neck_seldom is to display/hide infrequently used IK controllers of the neck.
  8. k_wing_follow controls whether the wings rotate following CTR_BackGravity.
  9. l_head_FollowRoot controls whether the neck rotates following CTR_Root_b in IK mode; when this is enabled, g_head_follow will be ignored.
    m_wing_FollowRoot controls whether the wings rotate following CTR_Root_a, when this is enabled, k_wing_follow will be ignored.
    CTR_right_wing_fold and CTR_left_wing_fold control the folding of the wings by Location.
    CTR_FeaTail_fold controls the extension and flexion of the feathers on the tail.
    The toes have fine controllers to make subtle movements.
    Each feather comes with skinned bones, FK controllers, detail controllers and bending controllers. Besides, there are some controllers which are to bend, rotate, fold multiple feathers overall.
    And more…

Unlooped eating animation at 30 fps, frame range 0-260
Loopable flying animation at 30 fps, frame range 0-7

The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
There are no object that controls feather surface deformation in the attached FBX model.
To reset the initial pose of the model in JF0L811A6_Budgerigar_Couple_Fly_2.83.5, please set a_IKFK_leg.L/R under CTR_Root_a to 0, then press A to select all controllers, and press +G, +R, +S.

windlevel 2024-03-04 16:55:09 UTC
Very usable! thank you for your work!
Item rating
0 0
Budgerigar Animated VFX Grace
Custom No Ai License 
Budgerigar Animated VFX Grace
Custom No Ai License 
Response 87% in 5.3h
3D Modeling
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3D Model formats

Format limitations
  • Autodesk FBX (.fbx)26.8 MB
  • Blender 2.83 (.blend)416 MBVersion: 2.83Renderer: Cycles

3D Model details

  • Publish date2022-01-18
  • Model ID#3518312
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 215,312
  • Vertices 263,857
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used
  • Ready for 3D Printing