Animated Hummingbird 3D model

The scene includes original mesh with full Modifiers History. Different 4K bitmaps including diffuse, specular, glossiness, opacity and displacement. The model has edge-loops based topology with rational polygon count.

SOFTWARE

  • 3dsMax 2015+ Scanline & Vray
  • Maya 2015+
  • FBX 2015 / 2018
  • Collada
  • OBJ (Geometry, UV's)

TEXTURES / SHADERS

  • 4K textures.
  • 3dsmax versions include Scanline/Standard and Vray materials/shaders scene setups.
  • Maya version is Maya Software with standard shaders.

POLYS / VERTS Hummingbird 1.110 / 959 SCENE SETUP Frames 10-220 Animation 190-220 Flight Loop

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  • DaviTZDaviTZ
    2014-01-13 00:15
    beautiful
    • cclaudiu-ceia
      Buyer
      2016-01-14 09:15
      Great model! The only problem I have with this is compatibility with UE4. I can't import the model including the materials (UE4 crashes). I don't know what the problem is, but I would really appreciate it if you could take a look. I'm a software engineer so I wouldn't know where to start, this is what Epic recommends for .fbx: https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/BestPractices/index.html I managed to create a material for the body using the textures included, but it looks really plain (I have no idea what I'm doing so I'm basically just wrapping the texture around the model) Appreciate any help you can offer! Thanks!
      • NoneCGNoneCG
        Author
        2016-01-14 09:24
        Hi, first try to find if the issue is with the geometry, the rig or the animation. Select the model part to test and export selection to FBX.
        • cclaudiu-ceia
          Buyer
          2016-01-14 09:34
          Hi, thanks for the quick reply! Everything seems to work, as long as I import the model without the materials included. I'm not sure what limitations UE4 has on that. The geometry seems fine, although lower poly than here, I think I need to include smoothing groups? The rig and animation are great and work as expected. The only issue is when I try to include materials when I import - I can definitely try to recreate them in UE4 since I can import the textures, but I can't dream to do as good of a job as you guys. I'll try to download Blender and see if I can re-export from there - do you think it could be that only some parts of the model are problematic (eyes, body?)
          • NoneCGNoneCG
            Author
            2016-01-14 09:56
            Hi again, we have no experience in UE4 but you will find many video tutorials about how to bake textures for UE4.
      • ritikrajritikraj
        2018-06-28 07:37
        Good job
        • kmutlukmutlu
          2018-08-29 14:03
          great work
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          NoneCG
          NoneCG
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          3D Modeling
          Lighting
          Rendering
          Rigging
          Skinning
          UV mapping
          Texturing
          Shaders
          Particles
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          3D model formats
          • 3ds Max2015 (.max)77.5 MBVersion: 2015Renderer: V-Ray
          • PDF (.pdf) (5 files)-
          • Autodesk FBX (.fbx)69.3 MB
          • Maya2015 (.ma, .mb)77.4 MBVersion: 2015Renderer: Default
          • Collada (.dae)69.4 MB
          • OBJ (.obj, .mtl) (2 files)-
          • 3D Studio (.3ds) -
          • Stereolithography (.stl) -
          3D model details
          • Publish date2011-06-13
          • Model ID#360
          • Animated approved
          • Rigged approved
          • VR / AR / Low-poly
          • PBR
          • Geometry Polygon mesh
          • Polygons 1,110
          • Vertices 959
          • Textures
          • Materials
          • UV Mapping
          • Unwrapped UVs Non-overlapping
          • Plugins used
          Help