Animated Hummingbird 3D model

The scene includes original mesh with full Modifiers History.
Different 4K bitmaps including diffuse, specular, glossiness, opacity and displacement. The model has edge-loops based topology with rational polygon count.

SOFTWARE
- 3dsMax 2015+ Scanline & Vray
- Maya 2015+
- FBX 2015 / 2018
- Collada
- OBJ (Geometry, UV's)

TEXTURES / SHADERS
- 4K textures.
- 3dsmax versions include Scanline/Standard and Vray materials/shaders scene setups.
- Maya version is Maya Software with standard shaders.

POLYS / VERTS
Hummingbird 1.110 / 959
SCENE SETUP
Frames
10-220 Animation
190-220 Flight Loop

Comments

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DaviTZ wrote
beautiful
claudiu-ceia wrote
Great model! The only problem I have with this is compatibility with UE4. I can't import the model including the materials (UE4 crashes). I don't know what the problem is, but I would really appreciate it if you could take a look. I'm a software engineer so I wouldn't know where to start, this is what Epic recommends for .fbx: https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/BestPractices/index.html I managed to create a material for the body using the textures included, but it looks really plain (I have no idea what I'm doing so I'm basically just wrapping the texture around the model) Appreciate any help you can offer! Thanks!
NoneCG replied to claudiu-ceia
Hi, first try to find if the issue is with the geometry, the rig or the animation. Select the model part to test and export selection to FBX.
claudiu-ceia replied to NoneCG
Hi, thanks for the quick reply! Everything seems to work, as long as I import the model without the materials included. I'm not sure what limitations UE4 has on that. The geometry seems fine, although lower poly than here, I think I need to include smoothing groups? The rig and animation are great and work as expected. The only issue is when I try to include materials when I import - I can definitely try to recreate them in UE4 since I can import the textures, but I can't dream to do as good of a job as you guys. I'll try to download Blender and see if I can re-export from there - do you think it could be that only some parts of the model are problematic (eyes, body?)
NoneCG replied to claudiu-ceia
Hi again, we have no experience in UE4 but you will find many video tutorials about how to bake textures for UE4.
ritikraj wrote
Good job
kmutlu wrote
great work

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Designer response: 100% in 0.7h
Available formats
  • 3ds Max 2015 (.max) 77.5 MB
    Version: 2015, Renderer: V-Ray
  • PDF(.pdf) (5 files) -
  • Autodesk FBX (.fbx) 69.3 MB
  • Maya 2015 (.ma, .mb) 77.4 MB
    Version: 2015, Renderer: Default
  • Collada (.dae) 69.4 MB
  • OBJ(.obj, .mtl) (2 files) -
  • 3D Studio (.3ds) (Contact for availability) -
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Publish date2011-06-13
  • Model ID#360
  • Animated Yes(approved)
  • Rigged Yes(approved)
  • VR / AR / Low-poly No
  • PBR No
  • Geometry Polygon mesh
  • Polygons 1,110
  • Vertices 959
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Non-overlapping
  • Plugins used No