Male moose 3D model, accurate restoration of film and television grades; real-scale production, complete presentation of moose biological characteristics; 9 independent component modular design (including complete oral structure); independent horn/skin hair mapping system;
Movie Grade animation system; 4 sets of professional animations: eating animation (300 frames); walking/trotting gait cycle; environmental interaction animation; 47+ bone controllers: breathing simulation system (CTR_breath); detailed foot IK (including independent control of phalanges); facial micro-expressions (nostril expansion/blinking);
Technical parameters: total number of faces: 45,346 (25K body + 9K horns + 9K mouth); 4K PBR material system (12 sets of professional maps); native Blender project + OBJ static model;
Compatibility description: Blender 3.0+ version is required for the best effect | Cycles renderer exclusive optimization industry application open world game biological production natural documentary CG production 3D ecological display project All hair systems have been pre-optimized and support real-time window preview.