
Boeing-Stearman Model 75 Biplane created with Blender.
Materials:
The materials are a mix of procedural materials, shader nodes, image textures, and hand painted bump maps. The materials have not been texture baked.
Render Engine:
The airplane was created in the Cycles render engine, but it will also work in Eevee.
Rigged Method:
The propeller, ailerons, rudder, elevators, and wheels have been rigged by locking the objects transformation constraints, so that the objects that move can only move on there correct axis. The other objects transformations are all locked. The entire plane is parented to a wireframe cube to move and control the entire airplane.
Rigged Objects:
Rotate the following objects to pose and animate the airplane: Airplane Controller, Left and Right Ailerons, Propeller Controller, Left and Right Front Wheels, Left and Right Elevators, Rudder, Tail Wheel, and Tail Wheel Cylinder.
Contents:
Tutorial Series:
To learn how to create this Biplane yourself, you can watch the 15 part tutorial series with the video preview.