POLYXPER
Can you make a tutorial to show how to rig and set up jet suspension inside of Unreal Engine 4 ? Thank You
A-10 Wathog or Thunderbolt with cockpit details is created with 3ds max, rendered with Unreal Engine 4.24 in real-time All the movable parts are rigged correctly, wheel tires, wheel gear, gear doors (wheel flap), cockpit, ailerons, flaps, rudder, elevator, turbo fan, maching gun, ladder, ladder door, pilot position tag All of the bones are renamed and tweaked correctly, no need other set up Generated accurate Physics Assets and collisions from static mesh Ready for other game engine, film VFX, animation, TV show, virtual production, simulation etc
Model formats:
*.uasset (Unreal Engine 4.24.3)
*.max (3ds Max 2020 scanline)
*.max (3ds Max 2017 scanline)
*.fbx (2014)