DESCRIPTION

SPITFIRE MK VB TROPColor scheme: 92nd Squadron, RAF, Ben Gardanem, Tunisia - March 1943 (flown by Flg. Off. N.F.Duke)

Commercial use license

GENERAL INFOThe model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original.Textures: Raw rgb, diffuse, specular, reflection, trasparency and two bump mapsTextures size: 8kThe archive includes two additional Raw rgb textures (clean and custom) and decals to customize your model.Modeling, texturing and setup are all made with Lightwave. Due to different way to handling texture values, probably you have to correct texture settings when use the object with other software.Regarding the textures, I suggest you to not use the Diffuse Map I provide unless you need a static render. Inside Images folder there is the Custom subfolder where you can find two additional color textures (clean and custom) and some decals.The clean version is the same of the original one without scratches and dirty.The custom version has only the camouflage colors without decals, scratches and dirty to permit you to customize your aircraft.

Cockpit NOT included

LIGHTWAVE The Lightwave scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators, landing gears, propeller and other stuffs. You can pick each item using the simple interface framed by the camera named 'Controls Selection Camera'. When you open the scene you will find this interface on the right side of the screen.

BLENDERThe Blender scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators, landing gears, propeller and other stuffs.

FBXThe Fbx file has been exported with Lightwave. When you open it with other software you may need to retouch texture settings.

OBJAs for the Fbx file, you may need to retouch or reassign texture maps when open the Obj file with different software.

In any case the object has a unique UV map. To reassign textures you only have to load texture maps and assign each of them to the respective channel (color, diffuse, specular, etc.)

N.B. NOT SUITABLE FOR 3D PRINTING

For any difficult or question I am always available to give you assistance.

I would be very grateful if any of my models could help you to do a great job.

You can explore more of my work or get more info directly from my website:

https://www.carlocestra.com/3dmodels_store/home.php

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SPITFIRE MK VB TROP 92nd Squadron Low-poly 3D model

Royalty Free License (no AI)
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Native file format
LWO
Size: 6.12 MB
Renderer: Default | 2018 | 2018
Exchange formats
BLEND
Blender<br />Version: 2.8 - Renderer: Cycles<br />File Size: 33.4 MB
OBJ
OBJ<br />File Size: 4.11 MB
FBX
Autodesk FBX<br />File Size: 17.6 MB
TEXTURES
Textures<br />File Size: 101 MB
OTHER
Other<br />File Size: 101 MB
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164573 polygons
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/ 176204 vertices
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