A
andylewisart andylewisart
Textures are complete chaos. Pretty sure I'm missing many of them, but it's hard to know because it's such an insane mess.
Sikorsky CH-53 Sea Stallion is originally created with 3dmax2020, rendered on Unreal Engine 4.15.3 without any post-processing All of the movable are rigged and animated, like blades (advanced composite rotor) rotation and fold, loading ramp open / close, refueling probe stretching, wing deice rotating etc Materials are instanced, which based on one 1 master material All of the bones are renamed and tweaked correctly, no need other set up Generated accurate Physics Assets and collisions with static mesh shape In additional to side door and load ramp door for animating with those bones