DC-3 Pan American Airways System PBR Low-poly 3D model
Pan American Airways System DC-3 (early 50's livery) High detail, low poly, rigged, fully UVW unwrapped model from accurate blueprints. Most detail comes from texturing.
TEXTURES Textures fully developed in Substance Painter over fully unwrapped parts, one set for each: 4K - fuselage, wings, tail 2K - nacelles, motors, propellers, rear wheel 1K - lower/upper/fork/wheel landing gear. Resolutions according to size to maintain pixel density. No texture for glass, only V-Ray material.
It is provided with 2 sets of textures:
- SpecGloss PBR for V-Ray use (diffuse, glossiness, reflection, IOR, normal)
- MetalRough PBR for game engines (base color, metallic, roughness, AO, height, normal)
RIGGING Fully hierarchely linked parts. Movable parts are: ailerons, rudder & trim, elevators & trims and landing gear Landing gear rigged with bones and IK chain
MODELS 3ds Max 2016 and V-Ray 3.6 3ds Max 2014 and V-Ray 3.2 FBX 2014 (no materials, keeps individual pivots and links)
For usage, see YouTube video in https://youtu.be/DEg45qisiaE
Renders are made with 3ds Max and V-Ray (scenes not included).
Edited 09/27/2018: File sizes: 3ds Max 2014 13 MB 3ds Max 2016 13 MB
Textures sizes (.rar)
- V-Ray 37.3 MB
- MetalRough 31.9 MB
- The FBX file included does not import correctly in Blender due to the different pivot orientations the parts have. (17/03/2020). I included an OBJ file that imports correctly as one object (no rigging, no materials but full mapping).