3D Model | Rigged | Low-poly | PBR | .fbx | .blend | .unitypackage | .uasset | .prefab | .png |
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Highly detailed, realistic 3D Sci-fi Characters bundle that includes 6 characters. Each character is built with modular parts. There are 3 male, 2 female, and 1 robot characters.
Characters are made up of modular parts; human body parts can be excluded to avoid overlap and reduce polycount.
Characters do not have LOD system
The renders were made in Unreal Engine 5 using Lumen.
4K Textures
BaseColor, Normal, IDMap, ORM(OcclusionRoughnessMetallic), SSS (Subsurface Scattering), Specular, Cavity, Parallax, Opacity
Polycount
Sci-fi Robot Character
Faces 35,953 ・ Tris 70,900 ・ Verts 35,840
Sci-fi Character 02
Faces 53,232 ・ Tris 106,250 ・ Verts 53,378
Sci-fi Character 03
Male (most complex variation)Faces 84,384 ・ Tris 168,410 ・ Verts 95,895
Female (most complex variation)Faces 100,394 ・ Tris 200,472 ・ Verts 122,555
Sci-fi Character 04
Male (most complex variation)
Faces 60,357 ・ Tris 116,684 ・ Verts 66,180
Female (most complex variation)
Faces 70,018 ・ Tris 135,705 ・ Verts 78,726
Tested with
- Advanced Locomotion System v4
- Standard 3rd person animations
Unreal Engine 5
Key Features
- Rigged with UE4 mannequin skeleton
- Advanced materials with easily customizable colors and layers
- Includes full-body mesh and modular parts
- 52 Apple Arkit Blendshapes for facial animation
- Physics asset is configured
- Modular rig is configured
- Render scene included
Materials
Each outfit part supports three independently customizable color regions, controlled via a Material ID map. Patterns can be added and adjusted for each color region.
There are also a customizable hair material, a procedural eye material, and a skin material with adjustable skin tone and separate, toggleable makeup layers (e.g., lips, eyes, blush), each with individual controls.
Outfit and skin materials include configurable layers for dirt and blood effects.
Patterns and surface layers can use UV or Tri-planar projections.
All materials are easily extendable, allowing the addition or removal of layers if needed.
Unity
Key Features
- Supports Built-in, URP, and HDRP
- Fully Rigged with Humanoid Rig
- Advanced materials with easily customizable colors and layers
- Includes full-body mesh and modular parts
Materials
Materials are made in Shader Graph. There are three types of materials, one for each rendering pipeline (URP, HDRP, StandardRP).
Each outfit part supports three independently customizable color regions, controlled via a Material ID map. Patterns can be added and adjusted for each color region.
There are also a customizable hair material, a procedural eye material, and a skin material with adjustable skin tone and separate, toggleable makeup layers (e.g., lips, eyes, blush), each with individual controls.
Outfit and skin materials include configurable layers for dirt and blood effects.
All materials are easily extendable, allowing the addition or removal of layers if needed.
Blender
Key Features
- Сontains two identical armatures, with one having a different bone orientation, making it suitable for export to UE5 and Unity. They can be easily swapped.
- Materials with easily customizable colors.
- Includes full-body mesh and modular parts.
- Two types of FBX files available, for export to UE5 and Unity with proper settings.
Materials
The colors of the material are configurable through parameters. A Material ID map is used for changing colors of a BaseColor Map.
Technical details
- Rigged: Yes
- Rigged to Epic skeleton: Yes
- If rigged to the Epic skeleton, IK bones are included: Yes
- Animated: No
- Number of Animations: 0
- Animation types (Root Motion/In-place): 0
- Number of characters: 6
- Vertex counts of characters: 798,421
- Number of Materials and Material Instances: 83
- Number of Textures: 238
- Texture Resolutions: 4096x4096, 2048x2048, 1024x1024
- Supported Development Platforms: Windows