My original Work/Design
Update 1.0 : I added solid PBR texures as material guidelines . for example: M _WallA _01 _Roughness.PNG 512x512 ( You can add textures into the materials slots ) . PBR names are the same as its material .
Individually, these items cost $31
Important Notes :
- This Product (Project) is different from my previous products (Optimized for landscape scenes and similar cases) .
- The materials are same for all models
- I tried to make a fine visual with edges and materials (Per face material)
- Simple automatic UV mapping.
Other Notes :
- x6 Objects
- For real world scale just multiply the scale x100 (Cm to Meter)
- Transformations are At 0.0.0 (scene origin)
- Y up
- Z Froward
Objects :
- S _B1 _01
- S _B2 _01
- S _B3 _01
- S _B4A _01 (2 versions)
- S _B4B _01 (2 versions)
- S _B5 _01
Materials Per Face :
- M _WallA _01
- M _WallB _01
- M _WallC _01
- M _Glass _01
- M _WindowA _01
- S _ELV _01
- M _GrayA _01
- M _FrameA _01
- M _BlackA _01
- M _DoorA _01
- M _LightA _01
- M _LightB _01
Formats :
- OBJ
- Maya
- Max 2015
- FBX 2016
- 3DS
- STL
Need Help ? Please send me a message :)