Aquila Hak Design By Magicalorbs.in
MODEL Details Model is made from single/Multi polygonal object. Model is made of mostly of quads.
Model Category - Game assets No. of model - 4
Model 1 Poly Count - 1410 vertices - 1453
Model 2 Poly Count - 1410 vertices - 1453
Model 3 Poly Count - 1410 vertices - 1453
Model 4 Poly Count - 1410 vertices - 1453
MATERIALS Materials are prepared for MAYA18.
TEXTURES Map Base Color map, Normal map, Height map, metallic map, roughness map, Aopass map
Texture are made in Substance painter. Model has high quality textures of 4K resolution. Textures are saved in JPG format. Texture design in Substance Paint and Photoshop.
Rigging - No.
Animation - No.
SCENE Objects, materials and textures has meaningful names. Texture paths are set to relative. Just unzip texture archive into a folder where the model is located and your 3D should pick up them automatically.
FILE FORMATS MA. MB. FBX. OBJ.
GENERAL Modeled in MAYA2018. Preview images are rendered in Iray(Substance Painter) and Maya Viewport(Wireframe). Please contact me if you have questions or need assistance with the models.