A very useful body part to have hanging around in case it needs to be attached to someone. This is one of the base models that I’m making to build my model library so that creating characters can be a much quicker and effective process. Hands are tricky to model as they have a lot of minor details that need to be self-contained in the hand and not add large vertex counts to the rest of the character model. It presents a challenge, but once you’ve got a base like this hand it can be attached to numerous models to save time.
Software: Blender 2.8
Resources and References used
• Hand anatomy images
• Review of other hand model topology for inspiration
• Pictures of hands both my own and from google images