Real-Time, Game Ready, Wooden Barrel.
Display images were rendered in 3ds Max.
Normal maps were baked from a high poly model in Substance Painter.
Includes the following 3d file types: (use the .fbx file to import into any popular 3d package)
.FBX
The textures are located in the .zip file. You will also find all the program files located in the .zip folder. We recommend downloading the .zip and opening up your desired 3d format from there, the texture paths should automatically hook up that way.
Includes the following PBR texture types (BOTH Metalness and Specular workflows)
2048*2048: Normal Map
2048*2048*: Diffuse
2048*2048*: Normal 2048*2048*: Roughness 2048*2048*: Metalness
Source texture maps from the hi-poly bake are also included so you can re-texture if desired.
4096x4096: Ambient_Occlusion 4096x4096: Curvature 4096x4096: MeshNormals 4096x4096: Position 4096x4096: Thickness 4096x4096: World_Space_Normal
UV's are mostly flat with non -overlapping
Game Ready!
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