A texture study on an Iridescent peach luster cup, a classic looking porcelain variant, with a color touch.
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KEY ASPECTS
DETAIL. The model is optimized with high-res normals, and enough texel density and PBR detailed textures for each element to work individually on close-ups, without being a dense high-poly model.
VERSATILITY. Comes with 2 texture sets (with/without paint), and free color selection capacity for the paint.
EASE OF USE. The shader is set just by sliding and independent attribute, and the paint color just by selecting it in a node. At the same time, every element of the shaders is well grouped and named for individual in-hypershade tweaks if wanted, that edit each shading capacity individually.
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TECHNICAL ELEMENTS
Textures are PBR; one single map for each shader in 4K res. There are no “redundant” textures, as each one of them is used in more than once in the shading options workflow.
Model is real size, the measures are 14.11 x 10.86 x 8.07cm with the cup and handle combined.
No nSided faces, no triangles. 1864 faces/1871 verts
No object is rigged and each is individually selectable.
Included elements:
Maya scene
Textures
.fbx, .obj files
Sample renders
Free license HDRiHeaven.com light texture
Thorough walktrhough the scene remaks as .txt file
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OPTIONS DEPICTON
The following elements can be edit directly from viewport controls:
Choosing the shader:
Changing colors:
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The shader features Thin Film and SSS capacities from the Arnold renderer, on top of the regular elements of a shader. I bring this up, as these two a core variables to get this exact looking. I invite you to play with their aiRange values to achieve different effect (of course, feel welcome to get in touch in case of any doubts)_
Hope you find it of use, and of course any questions are welcomed.
Till next time, Manuel.
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